Help: Muzzle Flashes - names and creation within models
1 replies, posted
Hello, I have a few questions that bear some importance to me.
What are all of the names of the weapon muzzle flashes? I'm assuming you add them with AE_CL_CREATE_PARTICLE_EFFECT.
What is the name of the Helicopter's muzzle flash, specifically, so that I can make that within a model animation? Please correct me if I'm wrong.
Are you supposed to create weapon Muzzle Flashes with AE_CL_CREATE_PARTICLE_EFFECT, or is there a better way to make things like the default AR2 Muzzle Flash, or the Helicopter's Muzzle Flash, in a custom model?
Please advise, for me and for anyone else who does not know how to figure out this information.
What the hell? I'm dumb because I want to help people who design weapons, and use the default effects? If that's the case, then show me a damned tutorial that can teach you those things and is easy to access from faccepunch.
I suppose just telling me how to figure this out would help, and I could make the list myself. I know you can already find a few [URL="http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexe14a.html"]here[/URL], but I'm not sure that those will work with a custom-made model.
[editline]10th May 2013[/editline]
They don't seem to work, however, as in test #1 I got this: [code]Attempting to create unknown particle system 'AirboatMuzzleFlash'[/code]
I've gotten this from decompiling v_irifle:
[code]{ event AE_MUZZLEFLASH 0 "COMBINE MUZZLE" }[/code]
You put it like this:
$sequence <name> <file> <parameters> [B][U]{
{ event AE_MUZZLEFLASH 0 "COMBINE MUZZLE" }
}[/U][/B]
And that works perfectly! That creates the AR2's Muzzle Flash effect at the muzzle attachment. The attachment needs to be created before calling this.
What the hell? I'm dumb because I want to help people who design weapons, and use the default effects? If that's the case, then show me a damned tutorial that can teach you those things and is easy to access from faccepunch.
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