• (PORT) Quake2 Weapons
    8 replies, posted
Hi! Im going to make a Q2 Swep pack, but i need the weapons ported. What i need? -V_Models with anims -The other models ported and rigged to be used with valve skeleton Here you can download a file with all the weapon MD2s (and some objects): [url]http://www.mediafire.com/?tdnzxv29jwm9njd[/url] The porter will recive credit for the models ported. After that, i will start the coding
So you actually made at least some of the effects yet? I think you would get a far far better willingness if you first coded the weapons with existing model bases and then just had people to get you the required models.
i think there need to be some quake 4 weapon models
[QUOTE=XanaToast.;30160838]i think there need to be some quake 4 weapon models[/QUOTE] Problem is, Quake2 weapons have some pretty cool designs, but now suffer from being old, and downright ugly by modern standards. Quake 4's weapons are pretty bland and uninspired.
[QUOTE=wraithcat;30160778]So you actually made at least some of the effects yet? I think you would get a far far better willingness if you first coded the weapons with existing model bases and then just had people to get you the required models.[/QUOTE] Im going to do an proof-of-concept version (Using the original md2s and applying them in the V_Model using milkshape and SWEP Constructor kit) and will post pics. I will make the chaingun first (Or the Blaster).
So you aren't actually making replacement effects for them, but using stock valve ones if I understand correctly.
Yeah. Also, i have ported a (non-animated) Blaster. Im having problems porting the rest (They're all without anims).
I have finished the coding. I have made v_models using SWEP Construction kit. Pics soon...
Now make the weapons effects as well. :)
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