So lately, I've been working on a model I've been working on and deciding to import it on Garry's mod, the model itself works just fine, but the problem I had with it is the fact that the fingers are not pose-able, I tried searching this up around google and I seem to get no solid answer to make this, if someone here could help me out, I would be thankful.
You need to give the relevant bones the correct names.
The base names are [b]ValveBiped.Bip01_(L|R)_FingerX(Y)[/b]. L|R is either L(eft) or R(ight), X is the finger number, and Y is the knuckle number, starting at 0 (but knuckle 0, or the first knuckle, is blank). Source fingers are numbered from 0 (thumb) to 4 (pinkie / little finger).
For example, the second knuckle of the left hand's ring finger would be [b]ValveBiped.Bip01_L_Finger21[/b]. The first knuckle of that same finger would be [b]ValveBiped.Bip01_L_Finger2[/b].
[QUOTE=Gmod4ever;51354707]You need to give the relevant bones the correct names.
The base names are [b]ValveBiped.Bip01_(L|R)_FingerX(Y)[/b]. L|R is either L(eft) or R(ight), X is the finger number, and Y is the knuckle number, starting at 0 (but knuckle 0, or the first knuckle, is blank). Source fingers are numbered from 0 (thumb) to 4 (pinkie / little finger).
For example, the second knuckle of the left hand's ring finger would be [b]ValveBiped.Bip01_L_Finger21[/b]. The first knuckle of that same finger would be [b]ValveBiped.Bip01_L_Finger2[/b].[/QUOTE]
You also need to change the name of the hand bones.
ValveBiped.Bip01_L_Hand or ValveBiped.Bip01_R_Hand.
[QUOTE=Gmod4ever;51354707]You need to give the relevant bones the correct names.
The base names are [b]ValveBiped.Bip01_(L|R)_FingerX(Y)[/b]. L|R is either L(eft) or R(ight), X is the finger number, and Y is the knuckle number, starting at 0 (but knuckle 0, or the first knuckle, is blank). Source fingers are numbered from 0 (thumb) to 4 (pinkie / little finger).
For example, the second knuckle of the left hand's ring finger would be [b]ValveBiped.Bip01_L_Finger21[/b]. The first knuckle of that same finger would be [b]ValveBiped.Bip01_L_Finger2[/b].[/QUOTE]
But where do I go in order to edit the relevant bones?
[QUOTE=RANGUR;51354819]But where do I go in order to edit the relevant bones?[/QUOTE]
Use something like Blender or 3ds max, maybe even Maya. Goto fingers and hands and rename them.
[QUOTE=isaa1;51354864]Use something like Blender or 3ds max, maybe even Maya. Goto fingers and hands and rename them.[/QUOTE]
On Vertex Groups. Correct?
[QUOTE=RANGUR;51354904]On Vertex Groups. Correct?[/QUOTE]
On the bones
[QUOTE=isaa1;51354973]On the bones[/QUOTE]
Ah, Alright. But does the name specifically need to be have Valvebiped at the beginning of every bone?
[QUOTE=RANGUR;51355005]Ah, Alright. But does the name specifically need to be have Valvebiped at the beginning of ever bone?[/QUOTE]
yes. The name needs to be the exact (I don't know if Capitalized letters count)
[QUOTE=isaa1;51355118]yes. The name needs to be the exact (I don't know if Capitalized letters count)[/QUOTE]
And will this effect all the bones of the ragdoll? Considering that All the bones don't have "ValveBiped" in the beginning of each bone?
[QUOTE=RANGUR;51355190]And will this effect all the bones of the ragdoll? Considering that All the bones don't have "ValveBiped" in the beginning of each bone?[/QUOTE]
No just the bones you rename
[QUOTE=isaa1;51355277]No just the bones you rename[/QUOTE]
It worked! thanks.
[editline]11th November 2016[/editline]
[QUOTE=isaa1;51355277]No just the bones you rename[/QUOTE]
Okay, now I have one problem with the ring finger bone now, in game It doesn't pose, I checked the name, and it was correct, is there something wrong?
[QUOTE=RANGUR;51361504]Okay, now I have one problem with the ring finger bone now, in game It doesn't pose, I checked the name, and it was correct, is there something wrong?[/QUOTE]
1st: is it rigged?
2nd: is it name 100% the right way?
3rd: could some other bone have the name the ring should?
[QUOTE=isaa1;51361594]1st: is it rigged?
2nd: is it name 100% the right way?
3rd: could some other bone have the name the ring should?[/QUOTE]
1st: Yes, from what I've seen.
2nd: Exactly what I've named the other bones.
3rd: I've checked the bones and none of them seem to have the same name.
[QUOTE=RANGUR;51361857]1st: Yes, from what I've seen.
2nd: Exactly what I've named the other bones.
3rd: I've checked the bones and non of them seem to have the same name.[/QUOTE]
Could you post the .qc?