• Possible to Re-Rig a HeadHacked model with Working Flex?
    7 replies, posted
Title says it all, I'm trying to rig a model to the ValveBiped rig. But its just so terrible, I hate doing it. And I'm wondering if I could re-rig the head with something Maxs Biped with Working Face Flex/Eye posing? For now I'll have to deal with the Valve rig.
as long as you don't move the head it should be fine
Alright so after rigging and all I get this [T]https://puu.sh/rYN4g/22a7aebf31.jpg[/T] I suspect I messed up the head. But all I did was just re-rig it. I didn't move anything but other mesh to match the head position So I import the .VTA and the flex is completelly fucked.
is the head a separate smd
Yeah, I just re-rigged the head itself and exported it to test it
idk then, shouldnt be giving that error maybe it's your compiler
I tried Crowbar and Notepad++ When I import the .VTA into Max, (idk if this is an issue with Wallworm) but the Flex is completelly destroyed. If this is unavoidable, is there any easy way to rig a model with the Valve bones without ruining the Player/NPC animations (gmod)?
[QUOTE=isaa1;51274987]Alright so after rigging and all I get this [T]https://puu.sh/rYN4g/22a7aebf31.jpg[/T] I suspect I messed up the head. But all I did was just re-rig it. I didn't move anything but other mesh to match the head position So I import the .VTA and the flex is completelly fucked.[/QUOTE] Looks like you need to reduce the amount of polygons you have on the head model.
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