• need help with compiling
    4 replies, posted
I am trying to rig the agent from darkest of days and when i compile i get this: ERROR: short conversion out of range 42996 i already know this means that i have too much polys but when i poly count it on 3ds max its only 19624 but when compiling the master chief form halo 4 he work even his polys are at 25150 [IMG]http://i44.tinypic.com/2wnwt2f.png[/IMG] heres the compile log if you need it [CODE] GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/ Added game config - "HALF-LIFE 2" Loaded QC file - "C:\Users\Dell\Desktop\Agent_mom\mdldecompiler.qc" Created command line: "C:\Program Files (x86)\Steam\steamapps\killer12345656\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2" -notxbox C:\Users\Dell\Desktop\Agent_mom\mdldecompiler.qc qdir: "c:\users\dell\desktop\agent_mom\" gamedir: "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\" g_path: "mdldecompiler" Working on "mdldecompiler.qc" SMD MODEL C:\Users\Dell\Desktop\Agent_mom/BETA4.smd SMD MODEL C:\Users\Dell\Desktop\Agent_mom/ragdoll.smd ERROR: cannot find bone ValveBiped.Bip01_L_Toe0 for bbox ERROR: Aborted Processing on 'Asianman\Agent.mdl' Created command line: "C:\Program Files (x86)\Steam\steamapps\killer12345656\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2" -notxbox C:\Users\Dell\Desktop\Agent_mom\mdldecompiler.qc qdir: "c:\users\dell\desktop\agent_mom\" gamedir: "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\" g_path: "mdldecompiler" Working on "mdldecompiler.qc" SMD MODEL C:\Users\Dell\Desktop\Agent_mom/BETA2.smd SMD MODEL C:\Users\Dell\Desktop\Agent_mom/ragdoll.smd --------------------- writing C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\models/Asianman\Agent.mdl: bones 14808 bytes (58) animations 1196 bytes (1 anims) (1 frames) [0:00] sequences 448 bytes (1 seq) ik/pose 564 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 336 bytes keyvalues 0 bytes collision 0 bytes total 20096 --------------------- writing C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\models/Asianman\Agent.vvd: vertices 526368 bytes (10966 vertices) tangents 175456 bytes (10966 vertices) total 701888 bytes --------------------- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\killer12345656\half-life 2\hl2\models/Asianman\Agent.sw.vtx": ERROR: short conversion out of range 42996 ERROR: Aborted Processing on 'Asianman\Agent.mdl' [/CODE] i am new at rigging that's why i don't know much
When i was getting this error I just compiled using the orangebox . I think that error means you have to many vertices though, but using the orangebox seemed to fix it for me. If that does not work try lowering your vertices count.
Try getting into steampipe beta
If you aren't, try compiling with Source 2009's studiomdl. This typically means that there's one specific area on the model that is too complex for the compiler. I encountered this when compiling the ME3 Brute, and the area in question was his stomach where all of the guts were quite detailed. Try splitting the model into multiple SMDs and compiling them all together.
[QUOTE=Squiddy;40931792]If you aren't, try compiling with Source 2009's studiomdl. This typically means that there's one specific area on the model that is too complex for the compiler. I encountered this when compiling the ME3 Brute, and the area in question was his stomach where all of the guts were quite detailed. Try splitting the model into multiple SMDs and compiling them all together.[/QUOTE] you mean like the arms in one smd and legs in another?
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