• Problem with collison model
    8 replies, posted
hello, recently I finished a model with Milkshape and when i export it to Garry's Mod I noted that the collision model does not follow the physical form of the model. But it formed a sort of box around it. how could I fix it? thanks in advance for your help.
Did you write your own .qc or did you generate it with studiocompiler or something? If a model is told to use its own reference SMD to generate a collision model, it will create a cheap, convex model that shrink-wraps around the borders of the geometry. In order to make a concave collision model work properly, you must apply a texture to it, flip all of its faces and apply a smoothing group modifier to it. Remember to make it as simple and low-poly as possible, too.
thanks a lot, I'll try this Also, my qc file, did I missed something ? [CODE] $modelname "lagdj1/lagdj1.mdl" $cdmaterials "models/lagdj1" $scale 1.0 $surfaceprop "metal" $body "Body" "lagdj1.smd" $sequence "idle" "lagdj1.smd" fps 30 $collisionmodel "lagdj1_collision.smd" { $mass 800 }[/CODE]
$concave most important thing for collision.
Thanks for the command, I tried to do what you say but i have an error with GUIsutiomdl: [CODE]WARNING: Bad collision model, check your smoothing groups!!! WARNING: Truncating model!!!! WARNING: lagdj2_collision.smd has bad smoothing groups[/CODE] hope you can help me.
Tell all your exact steps you did to make collision model.
I simplify the structure of the model in three blocks, then I assign it a smoothing group , then I export it with the name lagdj1_collision.
you assign to each block different smoothing group! And then apply same material to all of them/.
I try what you say and I have the same error in GUIstudio. [editline]11:05PM[/editline] nevermind, i think the issue whas due to milkshape, i try with khed and it work, big thanks for your help
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