• Can't find eyeball texture "Eyeball_R" on model
    2 replies, posted
im getting this stupid error "can't find eyeball texture "Eyeball_R" on model" heres my qc [QUOTE]// Created by Crowbar 0.35.0.0 $ModelName "player/mw2_service.mdl" $Model "reference" "ct_gign_reference.smd" { eyeball "eye_right" "valvebiped.bip01_head1" -1.320000 -3.420001 67.450025 "Eyeball_R" 1 4 "iris_unused" 0.57 eyeball "eye_left" "valvebiped.bip01_head1" 1.280000 -3.420001 67.440030 "Eyeball_L" 1 -4 "iris_unused" 0.57 mouth 0 "mouth" "valvebiped.bip01_head1" 0 1 0 flexfile "us_rangers_ghosts_a.vta" { defaultflex frame 0 flexpair "AU1" 1 frame 1 flexpair "AU2" 1 frame 2 flexpair "AU4" 1 frame 3 flexpair "AU12" 1 frame 4 flexpair "AU15" 1 frame 5 flexpair "AU17" 1 frame 6 flexpair "AU10" 1 frame 7 flexpair "AU17D" 1 frame 8 flexpair "AU16" 1 frame 9 flexpair "AU6" 1 frame 10 flexpair "AU9" 1 frame 11 flexpair "AU25" 1 frame 12 flexpair "AU22" 1 frame 13 flexpair "AU20" 1 frame 14 flex "AU32" frame 15 flex "AU24" frame 16 flexpair "AU18" 1 frame 17 flex "AU38" frame 18 flex "AU31" frame 19 flexpair "AU26" 1 frame 20 flexpair "AU27" 1 frame 21 flexpair "AU26Z" 1 frame 22 flexpair "AU27Z" 1 frame 23 flex "AD30L" frame 24 flex "AD30R" frame 25 flexpair "AU1AU2" 1 frame 26 flexpair "AU1AU4" 1 frame 27 flexpair "AU2AU4" 1 frame 28 flexpair "AU12AU25" 1 frame 29 flexpair "AU6Z" 1 frame 30 flexpair "AU18Z" 1 frame 31 flexpair "AU22Z" 1 frame 32 flexpair "AU13" 1 frame 33 flex "AD96L" frame 34 flex "AD96R" frame 35 flexpair "eyelid_droop" 1 frame 36 flexpair "eyelid_raise" 1 frame 37 flexpair "eyelid_wide" 1 frame 38 flexpair "eyelid_squint" 1 frame 39 flex "relax" frame 40 flex "derp" frame 41 flex "sphere" frame 42 flex "jawline_wide" frame 43 flex "jawline_tight" frame 44 flex "jawline_tighter" frame 45 flex "buttchin" frame 46 flex "nose_wide" frame 47 flex "nose_down" frame 48 flex "mouth_down" frame 49 flex "mouth_up" frame 50 flex "mouth_small" frame 51 flex "mouth_wide" frame 52 flex "hairline" frame 53 flex "forehead_small" frame 54 flex "beard" frame 55 flex "cheeks_smaller" frame 56 flex "ears_up" frame 57 flex "nose_curve" frame 58 flex "nose_tighten" frame 59 flex "eyes_tight" frame 60 flex "eyes_slant1" frame 61 flex "eyes_slant2" frame 62 flex "eyebrow_tight" frame 63 flex "mouth_tight" frame 64 flex "mouth_fat" frame 65 flex "face_small" frame 66 flex "eyes_big" frame 67 flex "eyes_small" frame 68 flex "eyebrow_fat" frame 69 } flexcontroller eyes range -65 65 eyes_updown flexcontroller eyes range -65 65 eyes_rightleft flexcontroller brow range 0 1 right_inner_raiser flexcontroller brow range 0 1 left_inner_raiser flexcontroller brow range 0 1 right_outer_raiser flexcontroller brow range 0 1 left_outer_raiser flexcontroller brow range 0 1 right_lowerer flexcontroller brow range 0 1 left_lowerer flexcontroller nose range 0 1 right_cheek_raiser flexcontroller nose range 0 1 left_cheek_raiser flexcontroller nose range 0 1 right_wrinkler flexcontroller nose range 0 1 left_wrinkler flexcontroller nose range 0 1 dilator flexcontroller mouth range 0 1 right_upper_raiser flexcontroller mouth range 0 1 left_upper_raiser flexcontroller mouth range 0 1 right_corner_puller flexcontroller mouth range 0 1 left_corner_puller flexcontroller mouth range 0 1 right_corner_depressor flexcontroller mouth range 0 1 left_corner_depressor flexcontroller mouth range 0 1 chin_raiser flexcontroller phoneme range 0 1 right_part flexcontroller phoneme range 0 1 left_part flexcontroller phoneme range 0 1 right_puckerer flexcontroller phoneme range 0 1 left_puckerer flexcontroller phoneme range 0 2 right_funneler flexcontroller phoneme range 0 2 left_funneler flexcontroller phoneme range 0 1 right_stretcher flexcontroller phoneme range 0 1 left_stretcher flexcontroller phoneme range 0 1 bite flexcontroller phoneme range 0 1 presser flexcontroller phoneme range 0 1 tightener flexcontroller phoneme range 0 1 jaw_clencher flexcontroller phoneme range 0 2 jaw_drop flexcontroller phoneme range 0 1 right_mouth_drop flexcontroller phoneme range 0 1 left_mouth_drop flexcontroller mouth range 0 1 right_cheek_puffer flexcontroller mouth range 0 1 left_cheek_puffer flexcontroller mouth range -1 1 mouth_sideways flexcontroller mouth range -1 1 jaw_sideways flexcontroller mouth range 0 1 lower_lip flexcontroller phoneme range 0 1 Eyelid_droop_Right flexcontroller phoneme range 0 1 eyelid_droop_Left flexcontroller phoneme range 0 1 Eyelid_raise_right flexcontroller phoneme range 0 1 eyelid_raise_left flexcontroller phoneme range 0 1 Eyelid_wide_Right flexcontroller phoneme range 0 1 eyelid_wide_Left flexcontroller phoneme range 0 1 Eyelid_squint_right flexcontroller phoneme range 0 1 eyelid_squint_left flexcontroller phoneme range 0 1 Relax flexcontroller phoneme range 0 1 Derp flexcontroller phoneme range 0 1 Sphere flexcontroller phoneme range 0 1 jawline_wide flexcontroller phoneme range 0 1 jawline_tight flexcontroller phoneme range 0 1 jawline_tighter flexcontroller phoneme range 0 1 buttchin flexcontroller phoneme range 0 1 nose_Wide flexcontroller phoneme range 0 1 nose_down flexcontroller phoneme range 0 1 mouth_down flexcontroller phoneme range 0 1 mouth_up flexcontroller phoneme range 0 1 mouth_small flexcontroller phoneme range 0 1 mouth_wide flexcontroller phoneme range 0 1 hairline flexcontroller phoneme range 0 1 forehead_small flexcontroller phoneme range 0 1 beard flexcontroller phoneme range 0 1 cheeks_smaller flexcontroller phoneme range 0 1 ears_up flexcontroller phoneme range 0 1 nose_curve flexcontroller phoneme range 0 1 nose_tighten flexcontroller phoneme range 0 1 eyes_tight flexcontroller phoneme range 0 1 eyes_slant1 flexcontroller phoneme range 0 1 eyes_slant2 flexcontroller phoneme range 0 1 eyebrow_tight flexcontroller phoneme range 0 1 mouth_tight flexcontroller phoneme range 0 1 mouth_fat flexcontroller phoneme range 0 1 face_small flexcontroller phoneme range 0 1 eyes_big flexcontroller phoneme range 0 1 eyes_small flexcontroller phoneme range 0 1 eyebrow_fat localvar biter localvar AU1AU2AU4R localvar AU1AU2AU4L localvar right_open localvar left_open localvar right_lip_suppressor localvar left_lip_suppressor localvar lower_lip_active localvar right_scaled_part localvar left_scaled_part localvar right_raiser_suppressor localvar left_raiser_suppressor localvar right_depressor_suppressor localvar left_depressor_suppressor localvar right_corner_suppressor localvar left_corner_suppressor localvar right_drop_suppressor localvar left_drop_suppressor localvar right_drop localvar left_drop localvar right_au_open localvar left_au_open localvar jaw_overage localvar jaw_underage localvar jaw_blend %biter = bite %AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer) %AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer) %AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer) %AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer) %AU4R = right_lowerer * (1 - right_inner_raiser) * (1 - right_outer_raiser) %AU4L = left_lowerer * (1 - left_inner_raiser) * (1 - left_outer_raiser) %AU1AU2AU4R = right_inner_raiser * right_outer_raiser * right_lowerer %AU1AU2AU4L = left_inner_raiser * left_outer_raiser * left_lowerer %AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer) + %AU1AU2AU4R / 2 %AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer) + %AU1AU2AU4L / 2 %AU1AU4R = right_inner_raiser * (1 - right_outer_raiser) * right_lowerer + %AU1AU2AU4R / 2 %AU1AU4L = left_inner_raiser * (1 - left_outer_raiser) * left_lowerer + %AU1AU2AU4L / 2 %AU2AU4R = right_outer_raiser * (1 - right_inner_raiser) * right_lowerer + %AU1AU2AU4R / 2 %AU2AU4L = left_outer_raiser * (1 - left_inner_raiser) * left_lowerer + %AU1AU2AU4L / 2 %AU38 = dilator %lower_lip_active = lower_lip * (1 - min((jaw_drop / 2), 1)) %right_open = right_part + right_puckerer + right_funneler + right_upper_raiser * 0.5 + %lower_lip_active %left_open = left_part + left_puckerer + left_funneler + left_upper_raiser * 0.5 + %lower_lip_active %right_lip_suppressor = (1 - presser) * (1 - %biter) %left_lip_suppressor = (1 - presser) * (1 - %biter) %AU6R = right_cheek_raiser %AU6L = left_cheek_raiser %right_scaled_part = right_part * (1 - right_puckerer * (1 / 2 - right_funneler * 1 / 6) - right_funneler * 1 / 4) * %right_lip_suppressor %left_scaled_part = left_part * (1 - left_puckerer * (1 / 2 - left_funneler * 1 / 6) - left_funneler * 1 / 4) * %left_lip_suppressor %AU25R = %right_scaled_part * (1 - right_corner_puller) %AU25L = %left_scaled_part * (1 - left_corner_puller) %AU12AU25R = %right_scaled_part * right_corner_puller %AU12AU25L = %left_scaled_part * left_corner_puller %AU18R = right_puckerer * (1 - right_part * (1 / 2 - right_funneler * 1 / 6) - right_funneler * 1 / 4) * %right_lip_suppressor %AU18L = left_puckerer * (1 - left_part * (1 / 2 - left_funneler * 1 / 6) - left_funneler * 1 / 4) * %left_lip_suppressor %AU22R = right_funneler * (1 - right_part * (1 / 2 - right_puckerer * 1 / 3) - right_puckerer * 1 / 2) * %right_lip_suppressor %AU22L = left_funneler * (1 - left_part * (1 / 2 - left_puckerer * 1 / 3) - left_puckerer * 1 / 2) * %left_lip_suppressor %right_raiser_suppressor = (1 - 0.3 * %AU22R) * (1 - 0.5 * %AU18R) * (1 - presser) * (1 - %biter) * (1 - right_corner_puller) * (1 - 0.5 * jaw_drop) %left_raiser_suppressor = (1 - 0.3 * %AU22L) * (1 - 0.5 * %AU18L) * (1 - presser) * (1 - %biter) * (1 - left_corner_puller) * (1 - 0.5 * jaw_drop) %AU9R = right_wrinkler * %right_raiser_suppressor * (1 - right_upper_raiser) %AU9L = left_wrinkler * %left_raiser_suppressor * (1 - left_upper_raiser) %AU10R = right_upper_raiser * %right_raiser_suppressor %AU10L = left_upper_raiser * %left_raiser_suppressor %AU25R = %AU25R * (1 - %AU10R) * (1 - %AU9R) %AU25L = %AU25L * (1 - %AU10L) * (1 - %AU9L) %AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - %biter) * max(0, (1 - 2 * (%AU25R + %AU12AU25R + %AU18R + %AU22R + %AU10R))) %AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - %biter) * max(0, (1 - 2 * (%AU25L + %AU12AU25L + %AU18L + %AU22L + %AU10L))) %right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + %biter + right_corner_puller + right_stretcher + right_corner_depressor) %left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + %biter + left_corner_puller + left_stretcher + left_corner_depressor) %AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor %AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor %right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + %biter + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.25) %left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + %biter + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.25) %AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor * (1 - right_part) %AU12L = left_corner_puller * left_corner_puller * %left_corner_suppressor * (1 - left_part) %AU20R = right_stretcher * right_stretcher * %right_corner_suppressor %AU20L = left_stretcher * left_stretcher * %left_corner_suppressor %right_drop_suppressor = 1 / (0.5 * %right_open + right_mouth_drop) * (1 - presser) * (1 - %biter) %left_drop_suppressor = 1 / (0.5 * %left_open + left_mouth_drop) * (1 - presser) * (1 - %biter) %right_drop = right_mouth_drop * right_mouth_drop * %right_drop_suppressor %left_drop = left_mouth_drop * left_mouth_drop * %left_drop_suppressor %right_au_open = min((%AU18R + %AU25R + %AU12AU25R + 0.5 * %AU22R + %AU20R + %AU12R), 1) %left_au_open = min((%AU18L + %AU25L + %AU12AU25L + 0.5 * %AU22L + %AU20L + %AU12L), 1) %AU32 = bite %AU24 = presser + (1 - presser) * tightener %AU31 = jaw_clencher * jaw_clencher / (jaw_clencher + min(jaw_drop, 1)) %AD96L = max(-mouth_sideways, 0) * (1 - 0.5 * %right_au_open) * (1 - %right_drop * jaw_drop * 0.25) * (1 - 0.5 * %biter) %AD96R = max(mouth_sideways, 0) * (1 - 0.5 * %left_au_open) * (1 - %right_drop * jaw_drop * 0.25) * (1 - 0.5 * %biter) %AD30L = max(-jaw_sideways, 0) %AD30R = max(jaw_sideways, 0) %jaw_overage = max(0, ((jaw_drop - 1) * (1 - presser) * (1 - %biter) * (1 - 0.5 * max(%right_au_open, %left_au_open)))) %jaw_underage = min(jaw_drop, 1) - %jaw_overage %jaw_blend = jaw_drop / (jaw_clencher + jaw_drop) %AU26R = %jaw_underage * (1 - %right_drop) * %jaw_blend %AU26L = %jaw_underage * (1 - %left_drop) * %jaw_blend %AU27R = %jaw_underage * %right_drop * %jaw_blend %AU27L = %jaw_underage * %left_drop * %jaw_blend %AU26ZR = %jaw_overage * (1 - %right_drop) * %jaw_blend %AU26ZL = %jaw_overage * (1 - %left_drop) * %jaw_blend %AU27ZR = %jaw_overage * %right_drop * %jaw_blend %AU27ZL = %jaw_overage * %left_drop * %jaw_blend %AU22ZR = max(0, (%AU22R - 1)) %AU22ZL = max(0, (%AU22L - 1)) %AU22R = min(%AU22R, 1) - %AU22ZR %AU22L = min(%AU22L, 1) - %AU22ZL %AU16L = %lower_lip_active * %left_lip_suppressor %AU16R = %lower_lip_active * %right_lip_suppressor %mouth = %AU27R * 0.5 + %AU27L * 0.5 + %AU27ZR * 0.5 + %AU27ZL * 0.5 + %AU26ZR * 0.35 + %AU26ZL * 0.35 + %AU22R * 0.35 + %AU22L * 0.35 + %AU18R * 0.25 + %AU18L * 0.25 + %AU25R * 0.35 + %AU25L * 0.35 + %AU32 * 0.5 + %AU12AU25R * 0.5 + %AU12AU25L * 0.5 + %AU16L * 0.3 + %AU16R * 0.3 + %AU10R * 0.5 + %AU10L * 0.5 %AU13R = right_cheek_puffer * max(0, (1 - %mouth * 3)) %AU13L = left_cheek_puffer * max(0, (1 - %mouth * 3)) %eyelid_droopR = Eyelid_droop_Right %eyelid_droopL = eyelid_droop_Left %eyelid_raiseR = Eyelid_raise_right %eyelid_raiseL = eyelid_raise_left %eyelid_wideR = Eyelid_wide_Right %eyelid_wideL = eyelid_wide_Left %eyelid_squintR = Eyelid_squint_right %eyelid_squintL = eyelid_squint_left %relax = Relax %derp = Derp %sphere = Sphere %jawline_wide = jawline_wide %jawline_tight = jawline_tight %jawline_tighter = jawline_tighter %buttchin = buttchin %nose_wide = nose_Wide %nose_down = nose_down %mouth_down = mouth_down %mouth_up = mouth_up %mouth_small = mouth_small %mouth_wide = mouth_wide %hairline = hairline %forehead_small = forehead_small %beard = beard %cheeks_smaller = cheeks_smaller %ears_up = ears_up %nose_curve = nose_curve %nose_tighten = nose_tighten %eyes_tight = eyes_tight %eyes_slant1 = eyes_slant1 %eyes_slant2 = eyes_slant2 %eyebrow_tight = eyebrow_tight %mouth_tight = mouth_tight %mouth_fat = mouth_fat %face_small = face_small %eyes_big = eyes_big %eyes_small = eyes_small %eyebrow_fat = eyebrow_fat } $SurfaceProp "flesh" $Contents "solid" $EyePosition 0 0 73 $CDMaterials "models\ebyam\service_mw2\" $CDMaterials "models\InnerCircle\A3_Facemaps\" $CDMaterials "models\InnerCircle\" $TextureGroup "skinfamilies" { { "m_white_01_co" } { "m_white_02_co" } { "m_white_03_co" } { "m_white_04_co" } { "m_white_05_co" } { "m_white_06_co" } { "m_white_07_co" } { "m_white_08_co" } { "m_white_09_co" } { "m_white_10_co" } { "m_white_11_co" } { "m_white_12_co" } { "m_white_13_co" } { "m_white_14_co" } { "m_white_15_co" } { "m_white_16_co" } { "m_white_17_co" } { "m_white_18_co" } { "m_white_19_co" } { "m_white_20_co" } } $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0 $Attachment "primary" "ValveBiped.Bip01_Spine2" 10.44 -5.1 -4.88 rotate -11.71 179.79 3.52 $Attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.2 0 rotate 0 0 0 $Attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.2 0 rotate 0 0 0 $Attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0 $CBox 0 0 0 0 0 0 $BBox -13 -13 0 13 13 72 // $HBoxSet "cstrike" // $HBox 3 "ValveBiped.Bip01_Pelvis" -8.299 -7.727 -5.429 8.299 2.007 6.583 "" // $HBox 6 "ValveBiped.Bip01_L_Thigh" 4.576 -5.377 -3.432 22.879999 3.775 4.576 "" // $HBox 6 "ValveBiped.Bip01_L_Calf" -0.291 -4.295 -3.432 20.882999 3.151 3.432 "" // $HBox 6 "ValveBiped.Bip01_L_Foot" -2.288 -1.144 -2.579 5.72 4.576 2.007 "" // $HBox 6 "ValveBiped.Bip01_L_Toe0" -2.86 -2.808 -2.86 4.004 1.196 1.716 "" // $HBox 7 "ValveBiped.Bip01_R_Thigh" 4.576 -5.377 -3.432 22.879999 3.775 4.576 "" // $HBox 7 "ValveBiped.Bip01_R_Calf" -0.291 -4.295 -3.432 20.882999 3.151 3.432 "" // $HBox 7 "ValveBiped.Bip01_R_Foot" -2.288 -1.144 -2.007 5.72 4.576 2.579 "" // $HBox 7 "ValveBiped.Bip01_R_Toe0" -2.86 -2.808 -1.716 4.004 1.196 2.86 "" // $HBox 3 "ValveBiped.Bip01_Spine1" -9.152 -1.258 -8.008 4.576 11.326 8.008 "" // $HBox 2 "ValveBiped.Bip01_Spine2" -3.068 -3.432 -9.693 13.572 10.317 9.693 "" // $HBox 1 "ValveBiped.Bip01_Neck1" -0.104 -4.576 -2.86 5.512 2.288 2.86 "" // $HBox 1 "ValveBiped.Bip01_Head1" -0.416 -6.24 -3.64 9.36 4.441 3.016 "" // $HBox 4 "ValveBiped.Bip01_L_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 "" // $HBox 4 "ValveBiped.Bip01_L_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 "" // $HBox 4 "ValveBiped.Bip01_L_Hand" 0.291 -2.465 -1.716 6.583 1.55 2.86 "" // $HBox 5 "ValveBiped.Bip01_R_UpperArm" -1.144 -2.579 -2.288 14.872 2.579 2.288 "" // $HBox 5 "ValveBiped.Bip01_R_Forearm" -1.716 -2.402 -2.402 13.156 2.402 2.402 "" // $HBox 5 "ValveBiped.Bip01_R_Hand" 0.291 -2.465 -2.86 6.583 1.55 1.716 "" // $SkipBoneInBBox $BoneMerge "ValveBiped.Bip01_Pelvis" $BoneMerge "ValveBiped.Bip01_L_Thigh" $BoneMerge "ValveBiped.Bip01_L_Calf" $BoneMerge "ValveBiped.Bip01_L_Foot" $BoneMerge "ValveBiped.Bip01_R_Thigh" $BoneMerge "ValveBiped.Bip01_R_Calf" $BoneMerge "ValveBiped.Bip01_R_Foot" $BoneMerge "ValveBiped.Bip01_Spine" $BoneMerge "ValveBiped.Bip01_Spine1" $BoneMerge "ValveBiped.Bip01_Spine2" $BoneMerge "ValveBiped.Bip01_Spine4" $BoneMerge "ValveBiped.Bip01_L_Clavicle" $BoneMerge "ValveBiped.Bip01_L_UpperArm" $BoneMerge "ValveBiped.Bip01_L_Forearm" $BoneMerge "ValveBiped.Bip01_L_Hand" $BoneMerge "ValveBiped.Bip01_R_Clavicle" $BoneMerge "ValveBiped.Bip01_R_UpperArm" $BoneMerge "ValveBiped.Bip01_R_Forearm" $BoneMerge "ValveBiped.Bip01_R_Hand" $BoneMerge "ValveBiped.weapon_bone" $BoneMerge "ValveBiped.weapon_bone_RHand" $BoneMerge "ValveBiped.weapon_bone_LHand" $BoneMerge "ValveBiped.weapon_bone_Clip" $PoseParameter "move_yaw" -180 180 0 $PoseParameter "body_pitch" -90 90 0 $PoseParameter "body_yaw" -90 90 0 $Sequence "ragdoll" { "ct_gign_anims\ragdoll.smd" activity "ACT_DIERAGDOLL" 1 fadein 0.2 fadeout 0.2 fps 30 } $IncludeModel "player/cs_player_shared.mdl" $IncludeModel "player/ak_anims_ct.mdl" $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0 $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0 $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0 $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0 $IKChain "ikclip" "ValveBiped.weapon_bone_Clip" knee 0.707 -0.707 0 $CollisionJoints "ct_gign_physics.smd" { $mass 100 $inertia 10 $damping 0.05 $rotdamping 5 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "ValveBiped.Bip01_Pelvis" 3 $jointmassbias "ValveBiped.Bip01_Spine1" 8 $jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0 $jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0 $jointmassbias "ValveBiped.Bip01_Spine2" 9 $jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0 $jointmassbias "ValveBiped.Bip01_R_Clavicle" 4 $jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6 $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -15 15 0 $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 45 0 $jointmassbias "ValveBiped.Bip01_L_Clavicle" 4 $jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6 $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -15 15 0 $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -10 10 0 $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 45 0 $jointmassbias "ValveBiped.Bip01_L_UpperArm" 5 $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 2 $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0 $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0 $jointmassbias "ValveBiped.Bip01_L_Forearm" 4 $jointrotdamping "ValveBiped.Bip01_L_Forearm" 4 $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0 $jointrotdamping "ValveBiped.Bip01_L_Hand" 1 $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -25 25 0 $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0 $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0 $jointmassbias "ValveBiped.Bip01_R_UpperArm" 5 $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 2 $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0 $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0 $jointmassbias "ValveBiped.Bip01_R_Forearm" 4 $jointrotdamping "ValveBiped.Bip01_R_Forearm" 4 $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0 $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0 $jointrotdamping "ValveBiped.Bip01_R_Hand" 1 $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -25 25 0 $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0 $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0 $jointmassbias "ValveBiped.Bip01_R_Thigh" 7 $jointrotdamping "ValveBiped.Bip01_R_Thigh" 7 $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 15 0 $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 25 0 $jointmassbias "ValveBiped.Bip01_R_Calf" 4 $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0 $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0 $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0 $jointmassbias "ValveBiped.Bip01_L_Thigh" 7 $jointrotdamping "ValveBiped.Bip01_L_Thigh" 7 $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0 $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0 $jointmassbias "ValveBiped.Bip01_L_Calf" 4 $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0 $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0 $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0 $jointmassbias "ValveBiped.Bip01_Head1" 4 $jointrotdamping "ValveBiped.Bip01_Head1" 3 $jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0 $jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0 $jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0 }[/QUOTE]
what's the name of the eyeball material in your modelling tool? it gotta be eyeball_r. maybe check if you typoed it.
the eyeball lines are looking for those materials on the mesh. [code]eyeball "eye_right" "valvebiped.bip01_head1" -1.320000 -3.420001 67.450025 "Eyeball_R" 1 4 "iris_unused" 0.57 eyeball "eye_left" "valvebiped.bip01_head1" 1.280000 -3.420001 67.440030 "Eyeball_L" 1 -4 "iris_unused" 0.57[/code] Make sure that your model has these materials or correct these lines to use the eyeball material names your model is using,
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