Maybe this is the wrong place for it, not totally sure. But I recently downloaded some models off Garrysmod.org and they are only ragdolls. I was curious if it was possible to make them work as player models, selectable from the model select menu on Gmod.
I'm hoping its kinda easy. I wouldnt know what to do if it required writing some sort of script or editing the model files themselves. I thought maybe i could just move them into a proper folder and it would work like that. If so, can someone just lemme know the exact directory to move them to?
they need the correct animations, and they need to have the correct LUA file, so as long as you can copy-paste some lua, and they have animations, you're in the green
[QUOTE=Nova Prospector;14443152]they need the correct animations, and they need to have the correct LUA file, so as long as you can copy-paste some lua, and they have animations, you're in the green[/QUOTE]
Ok. Can i open LUA like in a text editor like notepad or whatever? Also, they dont have any anims. is there any way I can copy that too? Or something? The models I have are the "megaman64" megaman legends model rip and the "enix_zero" model of zero from megaman zero.
They come in a folder with a materials, settings, and models folder. But theres no instructions on how to install them properly. the guy who uploaded them was a tard re-uploader with something like "HOORAY MEGAMAN" as the only description. So im not even sure what file out of all that to copy/edit...theres several model files, of which i can only access the ragdolls when i do an "all" browse in the Gmod prop browser tab.
I have this problem... I select model, but its select standart model ( Kleiner model)
Found this old thing, should help you, but it's old as hell...
[QUOTE=Syloan;10387295]You could try recompiling models, it messes up faces, but I doubt your doing any of those.
My tutorial has worked before for other people somehow, and you can use as many animations as you want, here is my old tutorial repasted, it is still flawed.
[b]Before you begin, I want you to know it doesn't work on any random model you find, it only works on models rigged to the half life 2 skeleton, just pointing out.[/b]
[b]This part is for those who do not know how to extract[/b]
First you download and install GCF Scape from here: [url]http://nemesis.thewavelength.net/index.php?c=76[/url]
then you use it to open up a .gcf that contains the model you want from,
C:/Program Files/Valve/Steam/SteamApps
For some people it is might just be Steam/Steamapps.
[b]This part is the decompiling part[/b]
I've always been using the MDL Decompiler from cannon fodders tools but you could also use Studio Compiler which also decompiles.
So download either one from the link below, note though, that you need to create a shortcut to Studio Compiler and add -nosteam to the command line.
[url]http://www.chaosincarnate.net/cannonfodder/cftools.htm[/url]
Since you have already extracted or have your model or atleast should by now, select the model with either decompiler and now make a folder and choose that as your output path, [b]be sure to check the box that says "do not fix rotations" or your player model will come out not so right[/b].
Now that you have decompiled a model, open the .qc with notepad that is located in the folder, find the things that will say $includemodel, those are the animations for the model, to add player animations simply insert this in the animations section of the .qc
[lua]$includemodel "player/male_anims.mdl"[/lua]
Next, you have to fix face posing data, or it will not compile later on, since are making just a player model anyways, you do not most of the face pose data likely.
I recommend just removing whatever it says is the problem, sorry before I suggested removing the entire thing which broke the eyes.
If it says: Eyelid "lower_right" neutral out of range (+-0.5)
Then remove the line that says that, and the numbers for it below.
[img]http://img366.imageshack.us/img366/4809/tutorialpic1jx4.png[/img]
If it says: unknown flex AU27ZR
Then remove the flex at the end of the flex data just above the $lod stuff and one of the parentheses at the end of the line
[img]http://img366.imageshack.us/img366/1038/tutorialpic2ii1.png[/img]
While you are in the .qc, you should change the details like the model name and materials path, remember that you are going to have to change the .vmt paths to the new location later on.
[b]Time to compile and test[/b]
Download and install GUI studio mdl,
[url]http://www.wunderboy.org/apps/guistudiomdl2.php[/url]
by now you should be able to just compile it, go to the target directory, retrieve your model, and be able to fully use it.
Select your mdldecompiler.qc where ever you put it, and set your gameinfo path.
After you fix the material vmt paths, you may also need to fix the faces if they are clamped, and extract all face materials then fix to the new folder path you are using on your playermodel.
I'm sorry if my tutorial seems too broad, and there's some things you do not understand, but you may need to need know how to hex things so you understand that you need to change .vmt paths and such to actually understand this tutorial.
Post questions about this, so it can make be made better, I'm having trouble seeing my own mistakes.[/QUOTE]
Hope it helps, kind of out-dated though.
[QUOTE=DarkKnife;14445891]I have this problem... I select model, but its select standart model ( Kleiner model)[/QUOTE]
When you select your model from the menu in Gmod, you have to respawn for the model to take effect. IE: kill yourself or reload the map/a new map
Thanks Gid..that sorta helps...but I dont really know what I'm doing x__x. Is it possible someone can just make them player models for me as a request? But if theres an easier way I'll do it myself.
[QUOTE=Gileum;14451285]Thanks Gid..that sorta helps...but I dont really know what I'm doing x__x. Is it possible someone can just make them player models for me as a request? But if theres an easier way I'll do it myself.[/QUOTE]
Provide links to the models and someone might try ;)
i was planning on it :P but i didnt know if i should post that in this thread or another. I dont wanna put stuff in the wrong place. but here goes i guess.
If anyone reading this is willing, please convert these models into player models for me? If I re-upload them to garrysmod.org, I'll credit you. Or if you do it yourself.
[url]http://www.garrysmod.org/downloads/?a=view&id=38999[/url] (megaman)
[url]http://www.garrysmod.org/downloads/?a=view&id=38935[/url] (zero)
also if theres a quicker way to do it myself thats not too complicated, i'll be glad to do it that way.
I have no idea if this will work or not. I just whipped this up quickly.
[url]http://www.garrysmod.org/downloads/?a=view&id=65832[/url]
How do i install it? I put a copy in addons, and also put the individual folders in the right place just to be sure. But it isnt showing up in my model select list.
It's not an addon so put it in your main garrysmod folder.
As for it not being in the player list, he didn't write the player manager .lua thing
Use model manipulator to set it as a playermodel untill he fixes it.
[url=http://www.garrysmod.org/downloads/?a=view&id=13643][img]http://www.garrysmod.org/img/?t=dll&id=13643[/img][/url]
well i turn into the model, but then Im just frozen there :P It doesnt animate in any way
[QUOTE=Gileum;14452668]i was planning on it :P but i didnt know if i should post that in this thread or another. I dont wanna put stuff in the wrong place. but here goes i guess.
If anyone reading this is willing, please convert these models into player models for me? If I re-upload them to garrysmod.org, I'll credit you. Or if you do it yourself.
[url]http://www.garrysmod.org/downloads/?a=view&id=38999[/url] (megaman)
[url]http://www.garrysmod.org/downloads/?a=view&id=38935[/url] (zero)[/QUOTE]
Alright, sorry to kill this, but this will not work, unless you make a new model, or new animations ( no one will make animations ). The reason is, it's not on the half life 2 skeleton, if it isn't on this skeleton, or very closely similiar, then the animations will not work.
[QUOTE=Syloan;10387295]
[b]Before you begin, I want you to know it doesn't work on any random model you find, it only works on models rigged to the half life 2 skeleton, just pointing out.[/b]
[/QUOTE]
Was lazy when I posted that tutorial, was gonna mention that those ripped models wouldn't work... but I thought it was obvious and you would have moved on already... my mistake.
Also, there used to be an SVN addon called PMod, it would automatically add playermodels to your lists, but I have no idea if it still works these days.
Before anyone tries asking me for anything else and otherwise, I don't have any programs installed, and I haven't done anything for a long while, I lost my computer thanks to smoking, it died of memory corruption from tar building up inside the harddrive, it died a slow painful death.
Well it wasnt "obvious" to me because i was unaware there was no way to make the animations work. By HL2 skeleton, i thought you meant a model with a skeleton that works on the source engine. There are other models ive downloaded that have the same parts and joints as an HL2 ragdoll, including facial and finger poses that are clearly not based off of half life 2 characters. I figured it could work for this.
And i didnt "move on" because i thought it would be possible somehow. I just wanted to know if it WAS possible by whatever means it takes. If its too complex or not worth the work, then yes, i would have said "oh well." But several people offered several solutions. I just hoped one of them would work. Guess not.
No need to drop a hammer on me like I should have known better...
Also as far as the skeleton deal goes, thats understanable for the megaman legends model considering how "simple" it is, but what about the Zero model? Its a little bit more complex. Maybe the skeleton will work for that one. I dont know because I dont have any way to compare skeletons.
I doubt zero would work. i just made that megaman player model so someone could see if it was on the HL2 skeleton already.
Someone could re-rig it if they really wanted to.
[QUOTE=Gileum;14467294]Well it wasnt "obvious" to me because i was unaware there was no way to make the animations work. By HL2 skeleton, i thought you meant a model with a skeleton that works on the source engine. There are other models ive downloaded that have the same parts and joints as an HL2 ragdoll, including facial and finger poses that are clearly not based off of half life 2 characters. I figured it could work for this.
And i didnt "move on" because i thought it would be possible somehow. I just wanted to know if it WAS possible by whatever means it takes. If its too complex or not worth the work, then yes, i would have said "oh well." But several people offered several solutions. I just hoped one of them would work. Guess not.
No need to drop a hammer on me like I should have known better...[/QUOTE]
Whats with the rage? I wasn't attacking you in any way, I never "dropped a hammer" on you, just didn't have alot of time so I posted the tutorial. Came back to see you think it still works, I had no idea myself also since I never checked the models. Not attacking your intelligence either, you don't know alot, thats understandable... not much else I can say on that.
[img]http://wiki.massgate.net/images/1/1c/Animation_Bones.jpg[/img]
The white diamond-triangle things are the skeleton, this isn't a half life 2 one, but this is just for reference.
theres no rage, but your wording certainly sounded like i should have known better...regardless I saw Alteir's post about re-rigging, so if anyone out there would like to give it a shot, I would be very grateful. If not, its not really that important to me. Just thought it would be cool since theres no good megaman player models out there for Gmod, but theres plenty of other game characters. Heres 2 models already done, just requiring some rig work. If i had a copy of maya or something, I'd rig it myself but I only had access to it during school.
now when we're talking about this, could somebody make playermodel of this
[url]http://cid-c59ea3c98a300f31.skydrive.live.com/self.aspx/.Public/Game%20Mods/Gmod9/AliceC1.zip[/url]
[QUOTE=ShoTGuNGuY49;14457244]It's not an addon so put it in your main garrysmod folder.
As for it not being in the player list, he didn't write the player manager .lua thing
Use model manipulator to set it as a playermodel untill he fixes it.
[url=http://www.garrysmod.org/downloads/?a=view&id=13643][img_thumb]http://www.garrysmod.org/img/?t=dll&id=13643[/img_thumb][/url][/QUOTE]
hey :D
i have this model on [url]http://www.garrysmod.org/downloads/?a=view&id=21588[/url]
And i tried to make a player model of it, but it has no kind of animations and i dont know if it has the hl2 bones. tried mdl decompiler, doesnt work actualy...
Can you trie this for me?
Would be awesome :D
I want to do the same thing :/ i got some probs compiling cause i dont have ep1:
[url]http://www.facepunch.com/threads/1074640-How-can-i-compile-a-player-model-using-cannonfodders-studio-compiler-S?p=28911991#post28911991[/url]
Anyway if you figure this out pleaase let me know ;)
For crying out loud.. use the search bar..
Can someone help me make this into a playermodel? this is a really late post but i need help!
[url]http://www.garrysmod.org/downloads/?a=view&id=118220[/url]
would be much appreciated
[QUOTE=someone;20118467]now when we're talking about this, could somebody make playermodel of this
[url]http://cid-c59ea3c98a300f31.skydrive.live.com/self.aspx/.Public/Game%20Mods/Gmod9/AliceC1.zip[/url][/QUOTE]
I see why you didn't say "someone". XD
[QUOTE=ShoTGuNGuY49;14452175]Provide links to the models and someone might try ;)[/QUOTE]
hey there is a ragdoll i want to be turned into a player model so can you help me out?
hello, i was wondering if someone could turn the new team fortress 2 MVM robot models into player models or(if possible) give them the required animations for npcs
if you could that would be REALLY EPIC!! 8)
Can someone help me with this? It doesn't works well for me ;/
[url]http://www.mediafire.com/download/cm4r54iupcma67t/Tyrael+-+PModel%283%29.rar[/url]
i mean, i'm trying to make it playermodel, but don't know much how to do it
Im not really super experienced with making playermodels but the one i have made wasn't rigged to the valve skeleton so I had to rig that and after all the issues I was having was with the qc file heres what i used as a basis is a bit outdated but pretty much everything is similiar [url]http://www.facepunch.com/showthread.php?t=542906[/url]
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