• Hollow model using blender?
    7 replies, posted
Hey Everyone! i've been code Lua for quit some while, then decided i wanted to do some modelling. i am trying to make a box, like a "hollow" box, when i view my prop in hlmv then i can see the Physics model is not going to way i want. [code] $modelname "grunewald/crate.mdl" $scale 50 $body 1 "crate.smd" $cdmaterials "" $surfaceprop "plastic" $contents "solid" $sequence idle "crate_idle.smd" $collisionmodel "crate.smd" { $mass 100 $inertia 1 $damping 0 $rotdamping 0 } [/code] [editline]16th December 2016[/editline] oh yea, maybe i made a little mistake here, i though it was quit implicit that i am trying to do models for gmod, but yea atleast now i told you guys :)
$concave
for some reason i cannot get it working :( [code] $modelname "grunewald/newcrate.mdl" $scale 20 $body 1 "newcrate.smd" $cdmaterials "" $surfaceprop "plastic" $contents "solid" $sequence idle "newcrate_idle.smd" $collisionmodel "newcrate.smd" { $concave $mass 100 $inertia 1 $damping 0 $rotdamping 0 } [/code]
[CODE]// Created by Crowbar 0.34.0.0 $ModelName "TYPE\TYPE.mdl" $StaticProp $BodyGroup "TYPE" { studio "TYPE.smd" } $SurfaceProp "metal" $Contents "solid" $MaxEyeDeflection 90 $CDMaterials "TYPE\TYPE\" $CBox 0 0 0 0 0 0 $BBox -26.267 -52.557 -0.583 25.126 51.985 50.306 $Sequence "idle" { "snake_anims\idle.smd" fadein 0.2 fadeout 0.2 fps 30 } $CollisionModel "TYPE.smd" { $mass 240 $inertia 1 $damping 0 $rotdamping 0 $concave } [/CODE] Try this and replace the TYPE with your names.
[QUOTE=Leonpg;51538350][CODE]// Created by Crowbar 0.34.0.0 $ModelName "TYPE\TYPE.mdl" $StaticProp $BodyGroup "TYPE" { studio "TYPE.smd" } $SurfaceProp "metal" $Contents "solid" $MaxEyeDeflection 90 $CDMaterials "TYPE\TYPE\" $CBox 0 0 0 0 0 0 $BBox -26.267 -52.557 -0.583 25.126 51.985 50.306 $Sequence "idle" { "snake_anims\idle.smd" fadein 0.2 fadeout 0.2 fps 30 } $CollisionModel "TYPE.smd" { $mass 240 $inertia 1 $damping 0 $rotdamping 0 $concave } [/CODE] Try this and replace the TYPE with your names.[/QUOTE] [CODE] ERROR: c:\users\tobias\desktop\tutorials\cube.qc(28): - could not load file 'snake_anims\idle.smd' [/CODE] so i replaced that with my own idle, but still din't workout :(
yeah because you dident change the idle path. If you have it rename it in the qc. [editline]16th December 2016[/editline] [CODE]$Sequence "idle" { "newcrate_idle.smd" fadein 0.2 fadeout 0.2 fps 30 }[/CODE] Here it is fixed for your model.
He had it correct the first time, that Crowbar QC you posted is actually worse. To have a concave collisionmodel you need to give all the pieces their own smoothing for the $concave command to do anything.
well, i just tried that out, still no result :( [img]https://s30.postimg.org/coliincfz/wrongcollision.png[/img] [img]https://s24.postimg.org/vj3yyil8z/wrongcollision2.png[/img] [editline]16th December 2016[/editline] [QUOTE=SergerantJoe;51538679]He had it correct the first time, that Crowbar QC you posted is actually worse. To have a concave collisionmodel you need to give all the pieces their own smoothing for the $concave command to do anything.[/QUOTE] can u lead me on the way on how to smooth it correctly? i am still new to 3d modelling. all i have learned so far is by a paid account cgcookie
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