Sorry for my poor English :) Guys i need your help. I want to create a model for the Source. I use 3D max 2014 and plug-in wall worm. This is small video, how everything was doing and what eventually happened [url]https://youtu.be/Omq8F2lbtJE[/url]
Not sure at all to do everything correctly. Could somebody show a video lesson on a very simple example of how to create the correct collision model?
[QUOTE=SevenBillion;51557299]Based on looking at the video, it looks like you are doing everything just fine unless you are making a concave collision mesh, which I am going to assume you are.
[CODE]$collisionmodel "tree_deciduous_01a_physbox.smd"
{
$mass 350.0
$concave
}[/CODE]
You need to put $concave in your .qc as well as make multiple convex shapes not just one concave shape. Otherwise, the compiler will just create a convex collision mesh by default.[/QUOTE]
Thank you! Everything worked
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