• Issues with Concave Collision Model
    3 replies, posted
So, I've been working on models (and collision models, naturally) within Garry's Mod for a long time. Now, though, I seem to be having an issue that I can't resolve using any of my normal methods. My problem is this. I am trying to make what is essentially a tube that is opened at one end and closed at the either that other models can pass through. Think of it as something like a cup, for example. However, when I make the collision model following all the steps I know to do (create, attach, smooth elements individually, etc.) the open end of the model still ends up getting capped as if it were convex. I do have the $concave tag in my QC's Collision model section, so it's not that. So my question is this: Does anyone know a probable cause of this, or how I can fix it and avoid this problem in the future? Thanks in advance. I'm using 3ds Max 2012, by the way. [code] $CollisionModel "cupcol.smd" { $mass 200 $concave } [/code] [img]http://image.prntscr.com/image/0a3b6311d85c4cb3b560adcf4cbd21f0.png[/img]
Model size too small
[QUOTE=SevenBillion;51641172]You need to make multiple convex shapes each assigned with a different smoothing group in order to create a concave collision mesh.[/QUOTE] I think I've done this, but I'm going to try doing it in a different way (using simple boxes, most likely) and see what happens. Thanks.
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