Applying GTA textures to the model properly in Max?
3 replies, posted
Ok so I now know how to get GTA models in Max thanks to Bloo but now here is something that seems to be fucked up about the models. When I apply a skin the model, its not applied right. ether upside down or backwards or whatever. Now I wanna know how I can fix this so their applied properly
Example when I applied the vending machine's texture
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/Fuck.jpg[/IMG][/URL]
Try flipping the texture it self. From what i can see the texture is upside down.
Models exported from GTAIV all have their UVW's flipped. Add a UVW modifier and flip it all vertically, then readjust it to fit the texture.
Or you could just flip the texture, but then the texture will be upside down.
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