Ok so I wanted to know if its possible to port from GTA:SA, I have an IMG tool that allows me to export a file's .TXD and .DFF but I have no clue which one is the texture or how to get them in max if its possible
It's possible. A useful tool set is kam's GTA scripts, a set of plugins for importing .dff models into 3ds Max. For opening textures, a useful tool is TXD Workshop. I'm not sure if these tools are still around - it's been a while.
If you're planning on porting vehicles, prepare to try to wrap your brain around GTA's material system.
[QUOTE=smallfry;21932727]It's possible. A useful tool set is kam's GTA scripts, a set of plugins for importing .dff models into 3ds Max. For opening textures, a useful tool is TXD Workshop. I'm not sure if these tools are still around - it's been a while.
If you're planning on porting vehicles, prepare to try to wrap your brain around GTA's material system.[/QUOTE]
Thanks man, looked up a tut on the Kam's tool and managed to figure out the rest with what you told me
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/dl/GTA_Shark.jpg[/IMG][/URL]
I would of though that GTA: SA models would be pretty low-poly?
[QUOTE=madmax678;21940663]I would of though that GTA: SA models would be pretty low-poly?[/QUOTE]
Well I mean they could be used as background props or something and I don't think everything is going to look terrible
[QUOTE=jason278;21940835]Well I mean they could be used as background props or something and I don't think everything is going to look terrible[/QUOTE]Oh ok...
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