• Cthulhu.
    10 replies, posted
I can't believe no one has requested this!!!!!!!!!! How awsome would it be to have a motherfucking Cthulhu ragdol!!?!? [IMG]http://www.mwt-studios.com/comics/2010/arkham/cthulhu2.jpg[/IMG] [IMG]http://blog.erdener.org/archives/images/20070328-cthulhu-sitting-down.jpg[/IMG] [IMG]http://members.shaw.ca/csstrowbridge/Tulzscha/Cthulhu.jpg[/IMG]
Oh, that would redefine awesome! Might be tricky though, since there's no real consensus as to how it looks. Looking at the rough scale of it, it would be something like twice the size of the Nihilanth.
Too big for any source engine map to handle.
[QUOTE=Riller;21752944]Too big for any source engine map to handle.[/QUOTE] It doesn't actually have to be that size, you know.
[QUOTE=SanderMan;21754288]It doesn't actually have to be that size, you know.[/QUOTE] I'd honestly have to agree. In fact, he could be pint-sized :D [img]http://thegreatgeekmanual.com/images/gadgets/february/my-little-cthulhu.jpg[/img]
But what fun is that? I was thinkin' he could be about the size of the thing from Silent Hill that was ported for Gmod.
You're stark raving mad. That said, there are some serious troubles with this: For one just creating a decent Cthulhu static prop model would take aens to get right, on a decent poly count, and then the texturing. Oh god the texturing. After that comes rigging the model, and this baby would need some serious jigglebone treatment for the tentacle. It'd far outweigh the use of the model to make this. No point.
This would be one of the hardest character models ever as far as I know. I couldn't imagine the nightmare of rigging all his tentacles properly, or UV mapping the fucker and skinning it for that matter. It WOULD be a pretty bad ass model though.
I want it as a player model :smug: and a SWEP
[QUOTE=PeanutTHENINJA;21807234]I ant it as a player model :smug: and a SWEP[/QUOTE] Let's make an RP with the playermodel.
Here's the problem: Cthulhu works as a monster because he literally defies description. Any visual representation of Cthulhu is going to fall short of what people expect. This is especially true for a game model because, short of serious modding of the engine, it will follow basic reality. [quote="The Call of Cthulhu"]These Great Old Ones, Castro continued, were not composed altogether of flesh and blood. They had shape—for did not this star-fashioned image prove it?—but that shape was not made of matter. ... Poor Johansen's handwriting almost gave out when he wrote of this. Of the six men who never reached the ship, he thinks two perished of pure fright in that accursed instant. The Thing cannot be described—there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order. A mountain walked or stumbled. God! What wonder that across the earth a great architect went mad, and poor Wilcox raved with fever in that telepathic instant? The Thing of the idols, the green, sticky spawn of the stars, had awaked to claim his own. The stars were right again, and what an age-old cult had failed to do by design, a band of innocent sailors had done by accident. After vigintillions of years great Cthulhu was loose again, and ravening for delight. [/quote] Hell, just R'lyeh would be beyond the capacities of the Source engine short of creative and demanding use of hidden teleporters. Modern game engines just cannot handle non-euclidean geometry.
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