• Anyone who uses 3dsmax please help
    3 replies, posted
So I'm trying to port some models from Grand Theft Auto IV. I managed to follow tutorials and extract some character models into 3dsmax using an importer for the gta iv's custom odd/odr format. The models are already rigged, the problem is that I can't extract directly to .smd and it says something about nodes are corrupted in the materials. Anyone do this before?
What version of Max? I have 2012 32-bit and this guide worked perfectly: [url]http://facepunch.com/showthread.php?t=542906[/url]
2012 64 bit, but the point is that it's from gta iv... i normally use blender ^_^
As long as you have the model imported, and have the .SMD export scripts for 3DS Max (google is your friend), as well as Cannonfodder's Tools for compiling to Source, then you're golden. Be sure to follow that tutorial I linked, or things won't work as intended.
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