• custom zero suit samus (a rather strange experiment)
    39 replies, posted
here's a request, a rather odd request in my opinion. what if we get the body of the other M zero suit samus: [IMG]http://i1207.photobucket.com/albums/bb472/alyxcaptor/gm_bunker_sc0001.jpg[/IMG] and replace the head and those heels... with that of brawl zero suit samus: [IMG]http://th03.deviantart.net/fs71/PRE/f/2013/132/b/a/staring_contest_by_nitrongmod-d65283t.jpg[/IMG] had a strange thought about this, and now I'm thinking this might be able to work. Honestly, at first i didn't like the Other M zero suit samus, but i realized the only things i hated were that face (especially the mole) and those wedge heels, and maybe i'll like it better if those were replaced with brawl's zero suit samus, which is the best looking samus in my opinion. so can anyone do it? or would it look very, VERY awkward? oh can you also work on the suit's texture? i wanna ditch that latex shine look on the other M suit.
It's a headhack essentially, and is rather simple to do. However, I've not attempted this yet, and might fuck it up. Also, that second image is bork'd. Try re-uploading it to imgur, then linking it.
[QUOTE=Daemon White;41259059]It's a headhack essentially, and is rather simple to do. However, I've not attempted this yet, and might fuck it up. Also, that second image is bork'd. Try re-uploading it to imgur, then linking it.[/QUOTE] thanks for the heads up, i updated the image, good thing i made a few gmod pics featuring samus.
ooookay then. i tried using milkshape 3D but that isn't able to load the samus models. Now i totally need someone to do it for me :L
3DS max 2012. There's a source (.mdl and a .vtf) plugin for it. However, you need to get Cannonfodder's tools to decompile the models to work with. [url=http://facepunch.com/showthread.php?t=542906]Refer to this tutorial for more info[/url]
[QUOTE=Daemon White;41274351]3DS max 2012. There's a source (.mdl and a .vtf) plugin for it. However, you need to get Cannonfodder's tools to decompile the models to work with. [url=http://facepunch.com/showthread.php?t=542906]Refer to this tutorial for more info[/url][/QUOTE] im gonna need money for 3DS max right?
[QUOTE=nitronGMOD;41275141]im gonna need money for 3DS max right?[/QUOTE] You can get a student copy for free. I don't know if they provide 3DS Max 2012 as an option anymore, though.
[QUOTE=Katra804;41275504]You can get a student copy for free. I don't know if they provide 3DS Max 2012 as an option anymore, though.[/QUOTE] lemme check... looks like they upgraded to 2013 :L
Okay so heres the deal. Later this year i will be going to an art school to study 3D animation, maybe i will be able to make the headhack and perhaps a few other models once i become familiar with 3ds max (i was before, but i assume there has been changes ever since 2010, i made models with bones back then but i still have much to learn)ever Also, i just got blender so i'm going to rely on tutorial videos on youtube just so i can know what every button does.
[QUOTE=nitronGMOD;41275538]lemme check... looks like they upgraded to 2013 :L[/QUOTE] My version is 2012, and according to the site, I can choose from versions 2011 - 2014. Blender should work too, as there are plugins for it as well.
[QUOTE=Daemon White;41280357]My version is 2012, and according to the site, I can choose from versions 2011 - 2014. Blender should work too, as there are plugins for it as well.[/QUOTE] See plug ins is what i'm worried about. I tried to add a plug in to import MMD files, but it didn't work. You could say i am horrible at adding mods manually.
You need the valve .smd plugin. And the .vtf plugin as well. Then use cannonfodder's tools to decompile the model .mdl you want to edit. Import to 3DS Max (Or blender, if that's what you're using), edit the file, make sure the bones are still attached, and export the reference SMD and the ragdoll (Sequence) SMD. Re-compile with Cannonfodder's Tools, then test in Source. (be sure to organize the files so they are with the original .phy (physics) files)
The Brawl model is a lot lower poly then the other M model. Ive dont it though. You guys want it? its just the decompiled model, not the .mdl I dont know how to recompile.
[QUOTE=guymon;41283393]The Brawl model is a lot lower poly then the other M model. Ive dont it though. You guys want it? its just the decompiled model, not the .mdl I dont know how to recompile.[/QUOTE] its worth a shot if anyone else is willing to fix it. I might try it once i get the hang of blender.
Sorry, I have been gone all day and I havent had the chance to start rigging. The body is rigged but just not the face. It is in .ugh and .fbx you guys can rig them also if you want, im not so great at it. heres my progress: [url]http://www.mediafire.com/?m39ub3x3kidaabd[/url]
[QUOTE=guymon;41290979]Sorry, I have been gone all day and I havent had the chance to start rigging. The body is rigged but just not the face. It is in .ugh and .fbx you guys can rig them also if you want, im not so great at it. heres my progress: [url]http://www.mediafire.com/?m39ub3x3kidaabd[/url][/QUOTE] thanks for the file. I'm still trying to figure out blender though.
This is supposed to be a ragdoll right? I have begun rigging the face with a load of jaw bones. You can try this program called FragMOTION, im not sure of the purchase price but there is a trial version. It is really easy to use.
[QUOTE=guymon;41308107]This is supposed to be a ragdoll right? I have begun rigging the face with a load of jaw bones. You can try this program called FragMOTION, im not sure of the purchase price but there is a trial version. It is really easy to use.[/QUOTE] yeah, my request was just to make it a ragdoll
now we're getting somewhere: [IMG]http://fc03.deviantart.net/fs71/f/2013/185/0/7/other_m_brawl_samus_fusion_wip_1_by_nitrongmod-d6by346.jpg[/IMG] and i got it exported into a SMD file [IMG]http://fc05.deviantart.net/fs71/f/2013/185/0/1/other_m_brawl_samus_fusion_wip_2_by_nitrongmod-d6by3gh.png[/IMG] so...... whats next????? :L
[QUOTE=nitronGMOD;41313331]now we're getting somewhere: [IMG]http://fc03.deviantart.net/fs71/f/2013/185/0/7/other_m_brawl_samus_fusion_wip_1_by_nitrongmod-d6by346.jpg[/IMG] and i got it exported into a SMD file [IMG]http://fc05.deviantart.net/fs71/f/2013/185/0/1/other_m_brawl_samus_fusion_wip_2_by_nitrongmod-d6by3gh.png[/IMG] so...... whats next????? :L[/QUOTE] The next step is to rig the head and the face! I can rig the head, The only problem is I don't have any idea how to rig the face. The Gmod facial rig consists of one bone that controls everything on the face.
hey i figured out the textures, all i had to do was reopen them and- WHU DUH FU IS DAT! [IMG]http://th01.deviantart.net/fs71/PRE/f/2013/185/0/e/wip_3front_by_nitrongmod-d6c0mxl.jpg[/IMG] [IMG]http://th02.deviantart.net/fs70/PRE/f/2013/185/7/0/wip_3back_by_nitrongmod-d6c0n3d.jpg[/IMG] urm... care to explain, guymon?
Looks like decals. Your viewport just isn't rendering them "properly", I have no idea what engine "fragmotion" uses to render its viewport, but its not an issue with the model. If you can change transparency settings in the program, you may be able to get it to render properly (*assumptions).
so i got the transparent thing taken care of... kinda. i had to remove them, sorry guymon :c but what can i do with the eyes? i wanna fix them. i have to open the VTF file and edit the Iris in the eye textures right?
okay i got the irises textures in, but i cant apply to the eyes cus it would make the eye texture transparent so i'll give out the link to what i made so far so anyone else can fix this: [url]http://www.mediafire.com/download/q7wv28wl81vw3dc/otherm_zerosuit_samus(2).rar[/url] so far i rigged her ponytail... and that, thats it for the rigging :L i also included the SMD format, everything should be there. PLEASE MAKE THIS A THING by helping out :C
Transparency issues can usually be fixed by editing the alpha channel for the texture. The closer it is to black makes it more transparent, while the closer it is to white makes it less transparent. You might want to mess around with the alpha channels a bit to see what you can do to fix them up a bit more.
hate to bump this, but i gotta do what i gotta do to keep this relevant.
[QUOTE=nitronGMOD;41348023]hate to bump this, but i gotta do what i gotta do to keep this relevant.[/QUOTE] You don't need to keep bumping it just to bump it, dude. If there's any updates, they'll be posted. Just be patient for now.
Have you actually gotten the model in source? The issue with the decals transparency that i noted was inside that "fragmotion" program your using, as i said though the actual geometry isn't at fault. 3dsmax's viewport's default transparency, "simple" often does this. In-game however it wouldn't be an issue afaik. Leave the original bitmaps alone for now and wait till its in-game to see whether the bitmaps are at fault.
I've returned with an update. i managed to rig the head to the proper bone, however, i'm not sure to be too concerned on how the result, either the phymodel will correct it, or I'm too lazy to properly apply the vertex to the bone but at least the head is hooked up. anyways, here is the download link: [url]http://www.mediafire.com/?x4u9ksuxxwqhxxm[/url] the updated models are in .ugh, and .smd formats, and i've forgot to update the 3dsmax file as well >.>. they are all in otherbrawl/proj/model.
UPDATE: I completely fix the head rig so it wont bend so awkwardly. the link is the same, but I'll post it again: [url]http://www.mediafire.com/?x4u9ksuxxwqhxxm[/url] the files are all in the same location (otherbrawl/proj/model) the files that you need to pay attention to are: SAMUS.ugh SAMUS.smd reference.SMD ragdoll.SMD phymodel.SMD and samus.3dsmax if there are any issues with any of those files, just reply in this thread. pics or it didn't happen? um... here: [IMG]http://fc08.deviantart.net/fs71/f/2013/199/e/6/rendertest_by_nitrongmod-d6e2vj4.png[/IMG] just to show that i got the head rigged, I'm not sure if 3Ds max has an easy way to make face poses just like in 3ds max 8, probably not :L I'll begin working on compiling it all into an mdl format. I'll make another update if i was able to get everything working for gmod, or if the textures don't wanna work... I'll probably have trouble with the texture though...
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