• Tekken 6 W.I.P
    14 replies, posted
I would need some help on this project,im working on im not good with source.so ill need someone to models compile them for gmod,the other area of help i would need with is retexturing and reassembly i posted earlier about this. ok a list of files in the archives. data301 - characters' base models (no hair, no clothing) data302 - misc junk data303 - misc junk data304 - misc thugs, a few characters from story mode, art data305 - Paul, Law, Lei, King, Yoshimitsu, data306 - Nina, Hwoarang, Xiaoyu, Christie, Jin data307 - Julia, Kuma, Bryan, Heihachi, Kazuya data308 - Lee, Steve, Craig, Mokujin, Eddy, Jack6 data309 - Roger, Anna, Wang, Ganryu, Asuka, Bruce data310 - Baek, Devil Jin, Raven, Feng, Armor King, Lili data311 - Sergei, Bob, Zafina, Miguel, Leo data312 - Azazel, Lars, Alisa, NANCY. Characters files will be in the same order as in this list. So, for example, if you start cycling through the NMDs of data310, the first 200 files or so will be parts of Baek, then, another ~200 files of Devil Jin. An so on. The files that you'll encounter in data305 -> data312 can be divided in the following categories: - body parts with no diffuse textures (green bump maps are displayed by Noesis instead) - each body part is immediately followed by 1-3 files that contain sets of diffuse textures for that part - junk files with data that Noesis probably doesn't understand (a single gray triangle is displayed) - miscellaneous hairstyles (usually with no textures - some shared texture is used for those, I guess) - a full character in a t-pose usually finalizes the set of files for that character Half of the characters are not present in a form of a single model - so you'll have to assemble them from parts. For instance, there isn't a full default t-pose model of Lars Alexandersson (just a few goofy ones with a half-moon over Lars' head). But at the same time there is a full default 1p model of Alisa Boskonovitch. and heres the issue i have with 3dsmax dumping me textures arghh!!. AND IF YOU QUOTE OP I WILL KILL YOU. [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/project4edsmax.jpg[/IMG] [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/project3dsmaxnotex.jpg[/IMG] [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/project3.jpg[/IMG] [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/project2.jpg[/IMG] [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/project.jpg[/IMG]
noone needs to rerig if you export as smd or psk, they just need to add face posing ect and compile, sorry I havent gotten to these btw
Nice banana hat.
[QUOTE=plasmid;29062243]noone needs to rerig if you export as smd or psk, they just need to add face posing ect and compile, sorry I havent gotten to these btw[/QUOTE]thanks atlest they dont need to be rigged im trying to decide to do the entire cast of tekken,the only thing i see as being the biggest issue is reassembly and retexturing
You are awesome Man!
[QUOTE=plasmid;29062243]noone needs to rerig if you export as smd or psk, they just need to add face posing ect and compile, sorry I havent gotten to these btw[/QUOTE]and lol need to re arrange the textures since tekken 6 models are crazy when it comes to textures some if not most either apply flipped or in some strange position if you cant tell look the nipples are took far down and well the whole chest texture needs to be flipped aswell as others or repositioned manually [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/renderoftextureerror.jpg[/IMG]
go in the modifyer tab and look at one of the UV modifers I forgot which on it is, but one flips the uvs for you actually ill check im about to open max edit: uvw xfrom check the V flip in the parameters box and it should flip the uvs
that worked like a charm thanks
ran into some what of a brick wall on this one,as you can see the eye lashes show up weird or fucked up in max and also for some reason a copy of the eyes are like welded to his head where his eyebrows are seems to have been a symptom of ripping it shows the same in neosis,and the hair in max shows up blockyish [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/facetextureandmodelissue.jpg[/IMG] and im having abit of trouble trying to re assemble some of the model parts as you can see. [IMG]http://i963.photobucket.com/albums/ae115/delta440/gmod/wtf.jpg[/IMG]
did you give up on this or something?(hopefully not)
no i didnt give up on it still working on it tekken 6 chars are ALOT of work and i mean ALOT that and i plan on doing more then few characters
Please get King in somewere hes too awesome to miss!
If you do Asuka and King, you will reach maybe some of the best modelers here
[QUOTE=DELTA440;30606974]no i didnt give up on it still working on it tekken 6 chars are ALOT of work and i mean ALOT that and i plan on doing more then few characters[/QUOTE] thats nice to know good luck
[img][URL]http://cdn2.mixrmedia.com/wp-uploads/ningin/blog/2010/09/gackt.jpg[/URL][/img] trying to edit the html thing dont bother
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