Help understanding Ninja Ripper coordinate issues with Star Citizen
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I've been trying to get Star Citizen models and prefabs working in any 3D app for a while now.
The biggest problem has been that the helper nodes for the objects to be able to snap parts in the correct place aren't in any of the converter tools (all of the authors I've spoken with directly),
and the prefab XMLs and SOC files doesn't have a working script yet to import everything into the correct locations related to world center.
I took a jab with Ninja Ripper instead having been very frustrated with previous methods described.
I got Ninja Ripper to work with Star Citizen by using injector mode on SC (in the bin64 folder).
Fair warning to others, when capturing in the PU with ninja ripper, your user folder could get corrupted (40014 error),
so you'd have to delete that folder and re-verify to rebuilt it.
Here's the issue I'm asking for help with.
Ninja ripper rips the objects and a small portion of the textures (all of the original textures I have converted already), BUT when using any of the import scripts for the RIP files with either max or maya tools
[URL="https://github.com/dave-newson/ninja-ripper-ms"]https://github.com/dave-newson/ninja-ripper-ms[/URL]
[URL="https://github.com/T-Maxxx/NinjaRipperMayaImportTools"]https://github.com/T-Maxxx/NinjaRipperMayaImportTools[/URL]
all the objects get imported to world center without their relative coordinates to world center.
This game has hundreds to thousands of objects per space station or even spaceship and I'm going for 99% accuracy,
so manually doing this (looking at each offset in XML or SOC and moving each object to that space) is impractical and my carpal tunnel / tennis elbow won't be able to handle that lol.
I thought using Ninja Ripper would solve this issue since it's ripping everything that is already in an assembled state...
Any advice to get this to work please? Thank you
Tried these tutorials
[url]http://davenewson.com/posts/2016/model-extraction-with-ninjaripper.html[/url]
[url]http://www.rockraidersunited.com/topic/7620-tut-ripping-models-from-ttlego-games-using-ninja-ripper/[/url]
[url]https://facepunch.com/showthread.php?t=1535217[/url]
[url]http://www.deep-shadows.com/hax/3DRipperDX.htm#mayaimport[/url]
will try this
[url]http://dev.cra0kalo.com/?p=213[/url]
P.S.
For future reference for myself,
to create a list in windows command prompt of just rip filenames in a directory I used
[CODE]dir /b /a-d *.rip >listrip.txt[/CODE]
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