• Mass recompile and QC edit?
    3 replies, posted
I want to recompile a large pack of props(200+ models) so I can use them for mapping. Are there any tools or methods that would make this a much simpler task, similar to VIDE's mass VMT edit?
Crowbar can batch decompile. Couple this with a batch find/replace using Notepad++ ( this can be used in creative ways, like adding a line after $modelname using regex ), and then recompile the folder using Crowbar again.
Awesome, only took 10 minutes! Thanks. [editline]23rd March 2017[/editline] Well, hit a bit of an issue. The decompiled QC files cut off the model paths. They look like this: [code]$ModelName "starwars/syphadias/props/sw_tor/bioware_ea/items/harvesting/cr"[/code] When they should look like this: [code]$ModelName "starwars/syphadias/props/sw_tor/bioware_ea/items/harvesting/crystal_amorphous"[/code]
[QUOTE=Minelayer;52001202]Awesome, only took 10 minutes! Thanks. [editline]23rd March 2017[/editline] Well, hit a bit of an issue. The decompiled QC files cut off the model paths. They look like this: [code]$ModelName "starwars/syphadias/props/sw_tor/bioware_ea/items/harvesting/cr"[/code] When they should look like this: [code]$ModelName "starwars/syphadias/props/sw_tor/bioware_ea/items/harvesting/crystal_amorphous"[/code][/QUOTE] It may be possible to use a python/shell script to autocomplete the file names, but there's not much you can do beyond either that or manual renaming. You can blame syphadias for using the world's longest model path, or the mdl format, which is likely limited to a certain number of characters internally
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