• Source Engine Model batch compiler
    6 replies, posted
So, maybe you sometime had the needs to compile a shitton of qc's at once, so I did this small tool that will help you. [img]http://puu.sh/41vmh.png[/img] (Note that when compiling the console is black, that's beacause i'm redirecting stdout to my program, check task manager, and if studiomdl.exe is taking cpu, it's compiling.) Pretty simple, just select game folder (where gameinfo is) the studiomdl.exe path and the folder with the qcs. This is a small tool, but surely it will be useful. If you want a feature added just say so, I want this to be as useful as possible. Config is saved to a plain text file called "config" so you don't have to select everything again, shit gets saved only if everything is selected. Download(v2): [url]https://github.com/EIREXE/SourceBatchCompiler/releases/tag/v2.0[/url] Download(V1): [url]https://mega.co.nz/#!HsQHzT4a!Krya3W484dootA7p8O9BKAw4x5Fu-HrJRHFwLKJ3Xg8[/url] Changelog: -v2 Shit that matters to you: Added hlmv Technical stuff: Added a bunch of exception handlers. Source code: [url]https://github.com/EIREXE/SourceBatchCompiler[/url] Have a nice day. Btw, i'm aware that nem had one, but this one should work for every release of source engine sdk or games.
Beats the hell out of my writing a batch-file consisting of a ton of copy-pasted command lines to studioMDL and changing the QCs the lines point to. Very cool, and thanks for sharing!
Sweet, thank you.
New version.
I know this is a long shot, but how hard would it be to create a mass qc generator? to do basic stuff like pick an smd, for the model, then a bunch of default stuff. Maybe even search for an extension like _phys for collision or something. That would be extremely helpful. Not that this tool isn't. It has really helped me so far. :)
Very useful, thanks! It was always such a major pain to batch compile something, and this fixes it!
[QUOTE=Stiffy360;41829787]I know this is a long shot, but how hard would it be to create a mass qc generator? to do basic stuff like pick an smd, for the model, then a bunch of default stuff. Maybe even search for an extension like _phys for collision or something. That would be extremely helpful. Not that this tool isn't. It has really helped me so far. :)[/QUOTE] There is a web tool somewhere I saw it sometime ago.
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