Hi, im new here.
this is my first....well...."thing"
i don't have a clue about scripting or anythin, i "tried" to do a little bit modified player model and, i just black and whitend the textures, copied model(s) and replaced the original textures and blah, blah, blah
i was wondering could someone help me with this, i need to get animations fixed (combine soldier if possible, and sound too), then i need to get my textures independet (i think it's called hexing), and that would be it
And if someone is willing to be my partner in this, he will be also credited, (i plan on uploading it to FPSBanana)
Here's what i did with textures:
[img]http://img441.imageshack.us/img441/884/gmconstruct0002x.jpg[/img]
[img]http://img682.imageshack.us/img682/8425/gmconstruct0003l.jpg[/img]
[img]http://img826.imageshack.us/img826/7503/gmconstruct0009.jpg[/img]
and here is messed up folder i made:
[url]http://www.4shared.com/file/zl9lFRKY/BulletNRG.html[/url]
looks like hes gonna dance....lol
Which one do you want as a player model since there's 3 versions in the rar
[QUOTE=Game Zombie;24310942]Which one do you want as a player model since there's 3 versions in the rar[/QUOTE]
only 1st
[QUOTE=Alexis-nyan;24310853]looks like hes gonna dance....lol[/QUOTE]
LOLIES
WAIT im figuring out the textures and models conection
Im getting microsoft visio
id dance with that
Ok, here is my newer version of folder, updated one
[url]http://www.4shared.com/file/LYLNVYQM/BulletNRG.html[/url]
you need to $include the player animations. Silver knows how to do that and might post shortly. But here's the valve wiki if you want to research it on your own:
[url]http://developer.valvesoftware.com/wiki/$includemodel[/url]
Edit:
This guy knows how to:
[url]http://www.facepunch.com/showpost.php?p=24308874&postcount=6[/url]
[QUOTE=Naelstrom;24313333]Silver knows how to do that and might post shortly.[/QUOTE]
You mean this? :P
[code]//Male
$includemodel "cs_fix.mdl"
$includemodel "global_include.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
//Female
$includemodel "cs_fix_f.mdl" //this will only work if you have one of my NPC packs
$includemodel "global_include.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
//Alt Female
$includemodel "f_anm.mdl"
$includemodel "f_gst.mdl"
$includemodel "f_pst.mdl"
$includemodel "f_shd.mdl"
$includemodel "f_ss.mdl"
$includemodel "global_include.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
[/code]
Add the block of your choosing to the QC for the model then recompile, this will only work if the model is using the Valve Biped skeleton.
[QUOTE=Naelstrom;24313333]This guy knows how to:
[url]http://www.facepunch.com/showpost.php?p=24308874&postcount=6[/url][/QUOTE]
That's NPC anims.
[QUOTE=Silver Spirit;24313480]You mean this? :P
[code]//Male
$includemodel "cs_fix.mdl"
$includemodel "global_include.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
//Female
$includemodel "cs_fix_f.mdl" //this will only work if you have one of my NPC packs
$includemodel "global_include.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
//Alt Female
$includemodel "f_anm.mdl"
$includemodel "f_gst.mdl"
$includemodel "f_pst.mdl"
$includemodel "f_shd.mdl"
$includemodel "f_ss.mdl"
$includemodel "global_include.mdl"
$includemodel "humans/female_gestures.mdl"
$includemodel "humans/female_postures.mdl"
$includemodel "humans/female_shared.mdl"
$includemodel "humans/female_ss.mdl"
[/code]
Add the block of your choosing to the QC for the model then recompile, this will only work if the model is using the Valve Biped skeleton.
That's NPC anims.[/QUOTE]
Im VERY confused
So how can i make it work (simple version)
[QUOTE=BulletNRG;24315241]Im VERY confused
So how can i make it work (simple version)[/QUOTE]
That is the simple version :S
Ok lets try this, do you have the QC file for the model your trying to make a playermodel? (post it in [noparse][code][/code][/noparse] tags).
[QUOTE=Silver Spirit;24315529]That is the simple version :S
Ok lets try this, do you have the QC file for the model your trying to make a playermodel? (post it in [noparse][code][/code][/noparse] tags).[/QUOTE]
I think i don't
My MDLDecompiler wont work, so.......
COULD SOMEON PLEASE JUST GIVE ME THE QC FILE???
everything i have is here:
[url]http://www.4shared.com/file/LYLNVYQM/BulletNRG.html[/url]
Ok now it started to be clearer ([url]http://www.facepunch.com/showthread.php?t=764320[/url])
il search for QC in original folder([url]http://www.facepunch.com/showthread.php?t=834456[/url])
Will anyone help?
decompile it for the .qc, edit it to include all the player animations. Then recompile it. We can work out studiomdl.exe errors.
[QUOTE=Silver Spirit;24313480]That's NPC anims.[/QUOTE]
:saddowns:
[QUOTE=Naelstrom;24337260]decompile it for the .qc, edit it to include all the player animations. Then recompile it. We can work out studiomdl.exe errors.[/QUOTE]
[QUOTE=BulletNRG;24317265]My MDLDecompiler wont work, so.......
COULD SOMEON PLEASE JUST GIVE ME THE QC FILE???[/QUOTE]
Yea.....
THANK YOU GOD!!!
I have the QC
So? What's next
[editline]01:37PM[/editline]
[code]$cd "C:\Users\Mateo\Desktop"
$modelname "player/BulletNRG.mdl"
$model "Urban" "ref_mesh.smd"
$poseparameter move_yaw -180.00 180.00 360.00
$poseparameter body_pitch -90.00 90.00 360.00
$poseparameter body_yaw -90.00 90.00 360.00
$cdmaterials "models\player\BulletNRG\"
$hboxset "cstrike"
$hbox 3 "ValveBiped.Bip01_Pelvis" -6.750 -4.000 -6.500 6.750 2.000 3.500
$hbox 6 "ValveBiped.Bip01_L_Thigh" 1.500 -4.500 -4.000 16.500 4.500 4.000
$hbox 6 "ValveBiped.Bip01_L_Calf" -2.000 -4.500 -4.000 16.000 4.500 4.000
$hbox 6 "ValveBiped.Bip01_L_Foot" -2.500 -1.000 -2.100 6.500 4.000 2.100
$hbox 6 "ValveBiped.Bip01_L_Toe0" 0.130 -0.250 -2.400 3.130 2.950 2.100
$hbox 7 "ValveBiped.Bip01_R_Thigh" 1.500 -4.500 -4.000 16.500 4.500 4.000
$hbox 7 "ValveBiped.Bip01_R_Calf" -2.000 -4.500 -4.000 16.000 4.500 4.000
$hbox 7 "ValveBiped.Bip01_R_Foot" -2.500 -1.000 -2.100 6.500 4.000 2.100
$hbox 7 "ValveBiped.Bip01_R_Toe0" 0.130 -0.150 -1.790 3.130 3.050 2.710
$hbox 3 "ValveBiped.Bip01_Spine1" -5.000 -7.000 -7.500 5.000 7.000 7.500
$hbox 2 "ValveBiped.Bip01_Spine2" -2.000 -7.000 -7.000 10.000 7.000 7.000
$hbox 1 "ValveBiped.Bip01_Neck1" -0.500 -4.250 -2.000 2.500 0.750 2.000
$hbox 1 "ValveBiped.Bip01_Head1" -1.000 -5.000 -4.250 9.000 6.000 4.250
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -3.500 -3.000 13.000 3.500 3.000
$hbox 4 "ValveBiped.Bip01_L_Forearm" -1.000 -3.000 -3.000 11.000 3.000 3.000
$hbox 4 "ValveBiped.Bip01_L_Hand" 0.000 -1.750 -2.250 6.000 1.750 2.250
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.500 -3.000 13.000 3.500 3.000
$hbox 5 "ValveBiped.Bip01_R_Forearm" -1.000 -3.000 -3.000 11.000 3.000 3.000
$hbox 5 "ValveBiped.Bip01_R_Hand" 0.000 -1.750 -2.250 6.000 1.750 2.250
// Model uses material "BulletNRG_legs.vmt"
// Model uses material "BulletNRG_torso.vmt"
// Model uses material "BulletNRG_tacgear.vmt"
$attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.00 1.50 1.00 rotate 0.00 -0.00 -80.00
$attachment "grenade1" "ValveBiped.Bip01_Pelvis" 7.50 1.50 -3.50 rotate 0.00 -0.00 -80.00
$attachment "grenade2" "ValveBiped.Bip01_Pelvis" -7.00 1.50 1.00 rotate 0.00 -0.00 -80.00
$attachment "grenade3" "ValveBiped.Bip01_Pelvis" -7.50 1.50 -3.50 rotate 0.00 -0.00 -80.00
$attachment "pistol" "ValveBiped.Bip01_R_Thigh" 5.00 -2.25 5.75 rotate 0.00 -0.00 -90.00
$attachment "primary" "ValveBiped.Bip01_Spine2" -1.00 -9.00 -2.50 rotate -0.00 0.00 -0.00
$attachment "defusekit" "ValveBiped.Bip01_Pelvis" 0.00 1.50 -8.00 rotate -90.00 -90.00 0.00
$attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.00 -0.00 rotate 0.00 0.00 0.00
$attachment "rfoot" "ValveBiped.Bip01_R_Foot" -0.00 5.00 0.00 rotate -0.00 -0.00 0.00
$attachment "eyes" "ValveBiped.Bip01_Head1" 4.00 -0.00 0.00 rotate 0.00 90.00 90.00
$includemodel "player/jinrai_mhmanims.mdl"
$surfaceprop "flesh"
$eyeposition -0.000 0.000 73.000
$illumposition 2.422 0.000 37.281
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$collisionjoints "phymodel.smd" {
$mass 94.0
$inertia 10.00
$damping 1.75
$rotdamping 10.00
$rootbone "valvebiped.bip01_pelvis"
$jointmassbias "valvebiped.bip01_pelvis" 2.60
$jointdamping "valvebiped.bip01_pelvis" 1.00
$jointmassbias "valvebiped.bip01_r_thigh" 1.30
$jointconstrain "valvebiped.bip01_r_thigh" x limit -20.00 20.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -60.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -85.00 60.00 0.00
$jointmassbias "valvebiped.bip01_r_calf" 0.80
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -100.00 1.00 0.00
$jointmassbias "valvebiped.bip01_l_thigh" 1.30
$jointconstrain "valvebiped.bip01_l_thigh" x limit -20.00 20.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -30.00 60.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -85.00 60.00 0.00
$jointmassbias "valvebiped.bip01_l_calf" 0.80
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -100.00 1.00 0.00
$jointmassbias "valvebiped.bip01_l_foot" 0.40
$jointconstrain "valvebiped.bip01_l_foot" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -1.00 1.00 0.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -35.00 10.00 0.00
$jointconstrain "valvebiped.bip01_spine1" x limit -45.00 45.00 0.00
$jointconstrain "valvebiped.bip01_spine1" y limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_spine1" z limit -35.00 85.00 0.00
$jointmassbias "valvebiped.bip01_r_upperarm" 0.80
$jointdamping "valvebiped.bip01_r_upperarm" 1.00
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -60.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -35.00 55.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -100.00 30.00 0.00
$jointmassbias "valvebiped.bip01_r_forearm" 0.60
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00
$jointmassbias "valvebiped.bip01_l_upperarm" 0.80
$jointdamping "valvebiped.bip01_l_upperarm" 1.00
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -60.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -35.00 55.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -100.00 30.00 0.00
$jointmassbias "valvebiped.bip01_l_forearm" 0.60
$jointdamping "valvebiped.bip01_l_forearm" 1.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00
$jointmassbias "valvebiped.bip01_l_hand" 0.20
$jointdamping "valvebiped.bip01_l_hand" 1.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -30.00 30.00 0.00
$jointdamping "valvebiped.bip01_head1" 1.00
$jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -30.00 30.00 0.00
$jointmassbias "valvebiped.bip01_r_hand" 0.20
$jointconstrain "valvebiped.bip01_r_hand" x limit -30.00 30.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -30.00 30.00 0.00
$jointmassbias "valvebiped.bip01_r_foot" 0.40
$jointdamping "valvebiped.bip01_r_foot" 1.00
$jointconstrain "valvebiped.bip01_r_foot" x limit -10.00 10.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -1.00 1.00 0.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -35.00 10.00 0.00
}
[/code]
I would only like it to have combine sounds
Im guessing that i need to copy what Spirit wrote
($includemodel "cs_fix.mdl"
$includemodel "global_include.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl")
under line $includemodel "player/jinrai_mhmanims.mdl" or owerwrite that line
Am i right?
Ok, could someone give me dowload link for a compiler that doesn't reqire ep1 or orangebox
HELP!!!
Source sdk doesn't require ep1 or orange box, it should work fine.
[QUOTE=Naelstrom;24341460]Source sdk doesn't require ep1 or orange box, it should work fine.[/QUOTE]
Download link?
[QUOTE=Kartoffel;24342672]Steam tools[/QUOTE]
That......Doesn't help
A download LINK?
it's in steam tools :l
[img]http://www.1337upload.net/files/2010-08-25_13.19.46.png[/img]
[QUOTE=Naelstrom;24343656]it's in steam tools :l
[img]http://www.1337upload.net/files/2010-08-25_13.19.46.png[/img][/QUOTE]
Thanks, il get it tomorrow
and the test it out, ya know i've only spent 48 hrs on this project, and it is almost finished
Now i'm getting desperate could someone compile this for me
[url]http://www.4shared.com/file/JF5afV_R/ReqiresCompilation.html[/url]
[QUOTE=Silver Spirit;24365297]I'll have a look as i'm not upto much atm :)[/QUOTE]
Thank you, Thank you, Thank you.....
:D This is my face now (without transparent letters offcorse): [url]http://vipinmpd08.files.wordpress.com/2007/09/ist2_437828_giant_smiley_big_smile.jpg[/url]
Ok I compiled it and its got all kinda crazy going on @.@ Is it a custom rig?
[QUOTE=Silver Spirit;24365501]Ok I compiled it and its got all kinda crazy going on @.@ Is it a custom rig?[/QUOTE]
I guess
Wait, il upload the rest of my updated version of folder, and when this finishes, i'l call it: BulletNRG Player Model V.0.4
Ok, it's up: [url]http://www.mediafire.com/?712wkql3b9n3gvq[/url]
[QUOTE=BulletNRG;24365523]I guess
Wait, il upload the rest of my updated version of folder, and when this finishes, i'l call it: BulletNRG Player Model V.0.4[/QUOTE]
Not exactly something I can screenshot :S
[QUOTE=Silver Spirit;24365685]Not exactly something I can screenshot :S[/QUOTE]
Yea i know, i forgot on it a moment
Right theres it compiled, weather it works or not is another matter entirely... [url=http://r6whsa.bay.livefilestore.com/y1p-4kWVZnA543DJqR_5sjtTC57_h4XbUTl9q5Jm0NKhTVjSlqXmWOVFOYaPgu4By3hjBF4ulX2GiXsH6_ZWyR-ZGFMBZVTFU1d/BulletNRG%20Model.zip?download&psid=1]Download[/url]
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