• I am pretty new to stuff. I just learned to use hammer, and now, I'd like to learn to make models/sk
    5 replies, posted
I am pretty new to "Making" stuff and I figured Facepunch is the only place for me to learn the basics of making, porting, and hexing stuff.
Um, okay. How about some specifics, so we can give you a hand starting out?
Modelling: [url]http://www.facepunch.com/threads/939746-Beginners-Guide-To-Modeling[/url] Porting: Just download model importers for your modeling program, or use 3DRipperDX. Then you scale, rig and export models. Hexing: Just decompile a model, edit it's modelpath in .qc, then save and compile.
[QUOTE=Trek;31169016]Hexing: Just decompile a model, edit it's modelpath in .qc, then save and compile.[/QUOTE] That isn't Hexing. That's recompiling. Hexing is short for [i]Hex Editing[/i] which involves using XVI32, PSPad or similiar to alter the Hex values in a .mdl file to change the models name/path and the materials it uses.
I didn't say it's hexing. I told him, that recompiling is finest way to make model not override original. For me, of course.
[QUOTE=Trek;31169016]Hexing: Just decompile a model, edit it's modelpath in .qc, then save and compile.[/QUOTE] [QUOTE=Trek;31172384]I didn't say it's hexing. I told him, that recompiling is finest way to make model not override original. For me, of course.[/QUOTE] I do not see where you said this.
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