• I'm currently taking Playermodel and Npc requests!
    186 replies, posted
[B]Sorry i don't do this no more..[/B] [url=http://www.garrysmod.org/downloads/?a=view&id=85673][img]http://www.garrysmod.org/img/?t=dll&id=85673[/img][/url] [url=http://www.garrysmod.org/downloads/?a=view&id=85670][img]http://www.garrysmod.org/img/?t=dll&id=85670[/img][/url] [url=http://www.garrysmod.org/downloads/?a=view&id=85668][img]http://www.garrysmod.org/img/?t=dll&id=85668[/img][/url] [url=http://www.garrysmod.org/downloads/?a=view&id=85614][img]http://www.garrysmod.org/img/?t=dll&id=85614[/img][/url] [url=http://www.garrysmod.org/downloads/?a=view&id=85613][img]http://www.garrysmod.org/img/?t=dll&id=85613[/img][/url] [url=http://www.garrysmod.org/downloads/?a=view&id=85685][img]http://www.garrysmod.org/img/?t=dll&id=85685[/img][/url] [B]I HOPE YOU ENJOY YOUR REQUESTS![/B]
Can you do dod:s npc not base on the citizen or combine but with the sound of the citizen?
well, it may require some modeling, but can you do this? [url]http://www.facepunch.com/showthread.php?t=845135[/url] (my request thread)
[url]http://www.garrysmod.org/downloads/?a=view&id=75566[/url] It has the animations for both the NPC for hl2 and Playermdel, I just forgot how to make the lua script for both.
[QUOTE=m3m0d;18889912][url]http://www.garrysmod.org/downloads/?a=view&id=75566[/url] It has the animations for both the NPC for hl2 and Playermdel, I just forgot how to make the lua script for both.[/QUOTE] Working on it ^^ [editline]09:35PM[/editline] [QUOTE=m3m0d;18889912][url]http://www.garrysmod.org/downloads/?a=view&id=75566[/url] It has the animations for both the NPC for hl2 and Playermdel, I just forgot how to make the lua script for both.[/QUOTE] here you go.. only npc tho.. [url]http://www.garrysmod.org/downloads/?a=view&id=85599[/url]
Thanks.
Would be cool if you could make the Dod germans with Citizen animations.
[QUOTE=darius_bielecki;18892362]Would be cool if you could make the Dod germans with Citizen animations.[/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=32628[/url] please check before you request.
can you make these into friendly and enemy npc's? [url]http://www.garrysmod.org/downloads/?a=view&id=81264[/url]
[QUOTE=s.n.;18892540]can you make these into friendly and enemy npc's? [url]http://www.garrysmod.org/downloads/?a=view&id=81264[/url][/QUOTE] Working on it..
[QUOTE=neooz;18894159]Working on it.. even if it's not theese requests i'm taking.[/QUOTE] also the link in the top for slow stuff, i beilieve that was another thread with lots of them made...thanks too
[QUOTE=s.n.;18894222]also the link in the top for slow stuff, i beilieve that was another thread with lots of them made...thanks too[/QUOTE] well nvm the "even if its not the requests im taking" part, ill do it .. kinda excited ^^
okay [editline]06:03PM[/editline] ah, yes i found the link to said thread [url]http://www.facepunch.com/showthread.php?t=837006[/url] just letting you know
[QUOTE=s.n.;18894429]okay [editline]06:03PM[/editline] ah, yes i found the link to said thread [url]http://www.facepunch.com/showthread.php?t=837006[/url] just letting you know[/QUOTE] i've seen that but i'm making animated models on request.
[QUOTE=neooz;18895417]i've seen that but i'm making animated models on request.[/QUOTE] oooh....okay then
Your doing an nice job, i was just going to take the same reguest as S.N :)
[QUOTE=s.n.;18892540]can you make these into friendly and enemy npc's? [url]http://www.garrysmod.org/downloads/?a=view&id=81264[/url][/QUOTE] Ok.. I did this: 1. decompiled the models, added npc animations and recompiled! (this took alot of time!) 2. added good and evil npcs (also took alot of time because of a little mistake, but its fixed) 3. packed into zip and uploaded to gmod.org [url=http://www.garrysmod.org/downloads/?a=view&id=85613][img]http://www.garrysmod.org/img/?t=dll&id=85613[/img][/url]
[QUOTE=neooz;18895704]Ok.. I did this: 1. decompiled the models, added npc animations and recompiled! (this took alot of time!) 2. added good and evil npcs (also took alot of time because of a little mistake, but its fixed) 3. packed into zip and uploaded to gmod.org [url=http://www.garrysmod.org/downloads/?a=view&id=85613][img]http://www.garrysmod.org/img/?t=dll&id=85613[/img][/url][/QUOTE] ooh cant wait (right now my computers hard drive is shot, should be fixed soon,if not this weekend) and the players, this otta be a good addition to my npc collection
[QUOTE=Black;18895667]Your doing an nice job, i was just going to take the same reguest as S.N :)[/QUOTE] [url=http://www.garrysmod.org/downloads/?a=view&id=85613][img]http://www.garrysmod.org/img/?t=dll&id=85613[/img][/url] well then.. its available for downloading ^^
[QUOTE=neooz;18892458][url]http://www.garrysmod.org/downloads/?a=view&id=32628[/url] please check before you request.[/QUOTE] Those are rigged with combine animations, not citizen ones.
[QUOTE=darius_bielecki;18896112]Those are rigged with combine animations, not citizen ones.[/QUOTE] working on it..
[lua]$includemodel "player/male_anims.mdl" $includemodel "Police_animations.mdl.mdl" $includemodel "Police_ss.mdl.mdl" $includemodel "Police.mdl" $includemodel "monk_animations.mdl" $includemodel "Humans/male_shared.mdl" $includemodel "player/player_animations.mdl"[/lua] Those are the animations when I decompiled one of your Gordon models. Why is there a jumble of different animations? Shouldn't it just be the male animations?
[QUOTE=jason278;18896199][lua]$includemodel "player/male_anims.mdl" $includemodel "Police_animations.mdl.mdl" $includemodel "Police_ss.mdl.mdl" $includemodel "Police.mdl" $includemodel "monk_animations.mdl" $includemodel "Humans/male_shared.mdl" $includemodel "player/player_animations.mdl"[/lua] Those are the animations when I decompiled one of your Gordon models. Why is there a jumble of different animations? Shouldn't it just be the male animations?[/QUOTE] Please don't complain.. it works right? [editline]01:17AM[/editline] [QUOTE=darius_bielecki;18896112]Those are rigged with combine animations, not citizen ones.[/QUOTE] [url=http://www.garrysmod.org/downloads/?a=view&id=85614][img]http://www.garrysmod.org/img/?t=dll&id=85614[/img][/url] [b]Here you go.[/b]
This please. [url]http://www.garrysmod.org/downloads/?a=view&id=83765[/url]
oh can you make this a player and allied/enemy npc (reasons why i like both ally and enemy is because its fun to work with both) [editline]08:11PM[/editline] oops heres the link (i forgot) [url]http://www.garrysmod.org/downloads/?a=view&id=70785[/url]
[QUOTE=neooz;18896485] [url=http://www.garrysmod.org/downloads/?a=view&id=85614][img]http://www.garrysmod.org/img/?t=dll&id=85614[/img][/url] [b]Here you go.[/b][/QUOTE] Its great thankyou. Just one point. The huge mashup of npc animations is kinda confusing the npc, they keep on changing their positions to combine to citizen, and i think metrocop.
[QUOTE=s.n.;18897853]oh can you make this a player and allied/enemy npc (reasons why i like both ally and enemy is because its fun to work with both) [editline]08:11PM[/editline] oops heres the link (i forgot) [url]http://www.garrysmod.org/downloads/?a=view&id=70785[/url][/QUOTE] It needs to be re-rigged in order for a NPC or player to work
[QUOTE=jason278;18898233]It needs to be re-rigged in order for a NPC or player to work[/QUOTE] oh...
everything you find here [url]http://www.facepunch.com/showthread.php?t=858216[/url]
[QUOTE=Pops;18899607]everything you find here [url]http://www.facepunch.com/showthread.php?t=858216[/url][/QUOTE] We explained that most of those can not be made players without rigging. ODST and HECU guys are already done (Explained here [url]http://www.facepunch.com/showpost.php?p=18822568&postcount=4[/url] ) So the only possible ones are the Nazis
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