hello everyone... i was wondering is there any way to convert Hl2 or gmod Effects Into Props? if so how?
What kind of effects.
The ones with the green grabber circle or muzzlefash/explosion effects.
the ones with the green circle.
where i have seen this name... shotgunguy....
well idk...
You could always decompile the model, add the collision model lines and adjust the settings then recompile.
But it won't always be a detailed phymodel. (meaning there will probably be an invisible barrier where you would normally be able to go through)
[QUOTE=kolipoki7;20730238]where i have seen this name... shotgunguy....
well idk...[/QUOTE]
Dunno, I've got a bunch of playermodels, Star Wars ports, Goldsource ports, etc.
sorry but im a big noob at models and such so... how i decompile a model? is it just adding the Phy file into the model?
I use [url=http://www.chaosincarnate.net/cannonfodder/cftools.htm]Cannonfodder's Studio Compiler[/url], It decompiles models.
[QUOTE=ShoTGuNGuY49;20730672]I use [url=http://www.chaosincarnate.net/cannonfodder/cftools.htm]Cannonfodder's Studio Compiler[/url], It decompiles models.[/QUOTE]
then i just have to add an Colision model?
Take the base model and use that as the collision model.
Here's an example.
[code]
$modelname "SGG/props_sgg/box.mdl"
$model "Body" "box.smd"
[B]// the box.smd is used as the base model[/B]
$cdmaterials "models/SGG/props_sgg/box/"
$surfaceprop "wood_box"
$hboxset "box"
$hbox 0 "joint1" -21.00 -20.00 -20.50 21.00 19.00 20.50
$sequence idle "idle" fps 30.00
[B]// the box.smd is used again as the collision model[/B]
$collisionmodel "box.smd" {
$concave
$mass 65.0
$inertia 1.00
$damping 0.00
$rotdamping 1.00
}
[/code]
thanks =D well... time to convert the EP2 welding-torch into a prop =3
How can your player become a prop?
[QUOTE=DarkMoon;43878169]How can your player become a prop?[/QUOTE]
This thread is 4 freaking years old...
Does anyone know how to get the mdl to use for decompiling in Cannonfodder's Studio Compiler? It's a half-life 2 model.
I know this is an old thread, but I'm sure others would like to know too.
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