How would I make a face(and eye) pose-able prop?
Would this be possible on a physics/dynamic prop (I'm not sure the tool even allows this.) If not, could i make a "solid" one bone rag-doll?
Basically, I would like to make a model that reacts to the rag-doll tool, without it being an actual complex body rag-doll, just a face. (Like the Thomas the tank engine faces)
I've been looking off and on for the past few days, found nothing, but I am looking through the face-pose toll on GitHub to see if i can earn anything, I think directly asking you guys would be the best.
Thanks for reading!
I'm pretty sure it can be done no problems. You definitely could make a ragdoll that's all stiff and no limbs move. It shouldn't be hard at all.
Try setting $collisionjoints to have no constrains. If compiler won't allow you to have no constraints then add any and set it to have no axis values (make them 0).
That should do it.
Btw, I have no idea if flexes can be used on static props, never tried that.
Im looking into flex animations right now. Hopefully I will get this working :)
I have made a rag-doll, albeit a simple 2 boned one.
You can add flexes to anything that uses $model, no problem.
IS there some form of reference model and qc? I remember finding a year ago but cant seem to locate it now.
I'm not quite sure. In any case you can always decompile an existing model.
I could, I have done that before too (Although the mesh positions go all wonky) I am using blender to do this (Good modeling program and its free) And As i am understanding, I use shape keys for flex. SInce this is for smd theres other files I need to make. This is complicated currently, but I am learning
Oh and I am trying to make athomas tank engine face by the way.
[editline]2nd April 2017[/editline]
Just started shae keying, looks very power as a tool!
[QUOTE=SergerantJoe;52048358]You can add flexes to anything that uses $model, no problem.[/QUOTE]
Oh, had no idea. So it's a bit easier than I thought.
I have my 34-35 flex positions made. I thought I would have to make my VTA (since blender source tools isnt as advanced as other exporting tools) but no, it made it for me (Im leaving this as a nte incase anyone find this on google)!
[editline]2nd April 2017[/editline]
Im testing DMX for the first time. What advantages does DMX have over SMD besides flexes?
I noticed that with flexes and geometry, the DMX file is smaller than the smd with just geometry.
[QUOTE=Tangyboxhead;52049903]I have my 34-35 flex positions made. I thought I would have to make my VTA (since blender source tools isnt as advanced as other exporting tools) but no, it made it for me (Im leaving this as a nte incase anyone find this on google)!
[editline]2nd April 2017[/editline]
Im testing DMX for the first time. What advantages does DMX have over SMD besides flexes?
I noticed that with flexes and geometry, the DMX file is smaller than the smd with just geometry.[/QUOTE]
If I recall correctly dmx is all in one for the data instead of needing to seperate the flex data and the base mesh into two parts.
Alright. Also I have face posing working. I followed [url]https://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set[/url]
But the gmod faceposer seems to not need any one set of keys. it jsut detects them and does that they do. Therefor Im going to remove some of them later and make them work a bit better!
Steps I followed:
I made by base model, a nuetral face with no expression (even though no expression in itself is an expression. then I made that the basis shape key in blender,
I then followed [url]https://developer.valvesoftware.com/wiki/Character_Facial_Animation_Shapekey_Set[/url]
to make all sorts of shape keys. One that was done, i exported as a DMX file, and plopped it into gmod liek you would any other model. And viola it worked. Some animations(shape keys) are a bit buggy, they move past 8 units so they got clamped (sad but alright)
[editline]2nd April 2017[/editline]
Im jsut glad no bones were needed in this process, rigging is very annoying to deal with.
[editline]2nd April 2017[/editline]
[IMG]https://steamuserimages-a.akamaihd.net/ugc/170416213790116504/7F4022FDCA7659438F14CA221E7F7DEF253EE2C3/[/IMG]
Neutral face
[IMG]https://steamuserimages-a.akamaihd.net/ugc/170416213790116941/9BE9ABC598F69382DC3A9353AEA218E9CE429174/[/IMG]
A weird 'I smell/am dreaming of pizza" face
[IMG]https://steamuserimages-a.akamaihd.net/ugc/170416213790116700/2506CB8A4F2A7A2F9121507036F409C9A4AE3B79/[/IMG]
A suprised happy face something like "my best loco mates threw me a suprise pizza party"
As you can see, I can pose it in gmod. The model isnt the best, but I am glad that this turned out easier than i thought.
[editline]2nd April 2017[/editline]
Also, this isnt a ragdoll. This is a prop physics
I'm not sure whether I should be aroused or terrified by the concept of face-posable trains in Garry's Mod.
Sorry, you need to Log In to post a reply to this thread.