• [Blender] Model mesh breaking apart when posed.
    1 replies, posted
Hi, I'm in the process of making my second player model for Garry's Mod using Blender. A huge problem with my first one, was that the model was made out of two separate parts, just linked together using CTRL+J in Blender, but when posed or animated in-game, it is all broken with gaps in the body where the two separate parts are attached. Well, now on my second model, that is still currently in Blender, is made out of I thing 4 or 5 different parts, and I'm done with weight painting it, and it's still having the same problem even when all the parts have been linked together. Here's a picture to show you: NOT POSED - [url]https://68.media.tumblr.com/98bd6c8f4d690c94288a460795df938c/tumblr_ooiwr8SKbz1uxx9ego1_1280.png[/url] POSED - [url]https://68.media.tumblr.com/4c568ef3ffa88cafe448a388d866f375/tumblr_ooiwr8SKbz1uxx9ego2_1280.png[/url] I was wondering if there was any way to combine the pieces of mesh together so that they are SECURED to be the all the same model. Thanks! -Komodo
The issue here is that the mesh faces are separated, but it's an easy fix. Select the base mesh, go into edit mode, and select all. Then, from the left side Tools menu, hit [B]Remove Doubles[/B]. If there are any verticies that exist in the same place, it will merge them. Hopefully, that should fix the issue.
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