• Compiled prop is Invisible
    4 replies, posted
So Ive ported a prop from Borderlands, whenever I load it in-game the model is invisible. Here is a screenshot (I've coloured it green so you can actually see it) [t]https://steamuserimages-a.akamaihd.net/ugc/170415189361269051/6705FC1B808A479EB7790BFAE5887155EE5D8ACC/[/t] And here is an error from console, I assume this is the reason but I have little idea what it means and Google isn't much help. "ERROR: Compressed vertices in use but material does not support them!" and here is the qc: [code] $modelname "yashi_borderlands/body1.mdl" $cdmaterials "models/yashi_borderlands" $scale 1.0 $surfaceprop "metal" $body "Body" "body1.smd" $sequence "idle" "body1.smd" fps 30 $collisionmodel "body1_coll.smd" { $mass 5 } [/code] and the material: [code] "LightmappedGeneric" { "$basetexture" "models/yashi_borderlands/body1t0" "$bumpmap" "models/yashi_borderlands/body1t0_normal" } [/code] I can provide textures on request.
Material would be good.
[code] "LightmappedGeneric" { "$basetexture" "models/yashi_borderlands/body1t0" "$bumpmap" "models/yashi_borderlands/body1t0_normal" } [/code] Edit: Added it to the OP too
Change "LightmappedGeneric" to "VertexLitgeneric"
Oh for fucks sake... Thanks a bunch! Edit: I have no idea how to mark this as solved, if you even can do it in this subforum.
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