• Exporting from Spec Ops: The Line
    12 replies, posted
Hey, I'm trying to get used to UModel, but I'm a little stuck. For anyone who's worked with the game before, where can I find character meshes? There's a lot of UPK's.
where are the players? Anyone? I don't want to search through them all.
Use this in cmd "umodel.exe -export -noanim Filename.upk". With this you can open all files, soldiers are in files with "epilogue" or "konrad" etc. [img]http://2.bp.blogspot.com/-qMM1Ek9wS3g/UbyQ7owoOcI/AAAAAAAAEEk/_n-t7Hdp4Tk/s1600/usoldier.png[/img] [img]http://4.bp.blogspot.com/-Pp2co5V9E3E/UbyQ3YzxYfI/AAAAAAAAEEc/drS4GYqGb7c/s1600/mcend.png[/img] [img]http://3.bp.blogspot.com/-rQcWvuq4Hzw/UbyQylvJG5I/AAAAAAAAEEU/D0gJmKMptaM/s1600/konrad.png[/img]
What about the Heavy, knife troopers? In those ones? Also a bit off-topic, where would I find the fortification props like hesco barriers, tents an sandbags? Level files?
Do this .bat file, put it along with umodel's files and run it inside your game's CookedPC(?) directory "@for /f "tokens=*" %%a in ('dir /b *.upk') do ( umodel -meshes -noanim -all %%a )" would allow you to umodel-batch browse all files. Ctrl + X to export file currently being viewed.
Literally the only way to find the Heavy and Knife troopers is to search the levels. I suggest looking specifically for the "water" levels, this is where I specifically remembering spotting two different variants of the bayonet crazies and the standard/heavy "elite" (black/orange/skull) dudes
Speaking of which, it's impossible to find some of the equipment they come with. I've been looking everywhere for the heavy's helmet and the soldier's boonie hat, but i've had no luck.
[QUOTE=itak365;41732515]What about the Heavy, knife troopers? In those ones? Also a bit off-topic, where would I find the fortification props like hesco barriers, tents an sandbags? Level files?[/QUOTE] Dunno, look in files which has strange names. I don't remember where I found heavy and knife troopers, I had it but actually not anymore. I found only these few renders which I made.
Pretty much every file that ends with a K and starts with a SP has the enemies' models in them. I'd really recommend using the ueviewer GUI to browse through the files, it makes things much easier.
I am trying to figure out the Umodel GUI, I'm not good with command line programs usually so it's definitely easier to call up.
It's going quite swimmingly, I've grabbed most of the 33rd models and nifty props, but my internet is off on my PC. Turns out the Commando has a mohawk by default, but has either a beret or a Deer Hunter-style thing. I'm going to try and scale it so it could be used with Vietnam soldiers, maybe. [IMG]http://i.imgur.com/RlRZggu.jpg[/IMG]
Update! I've extracted most of the multiplayer models, and the heads, which are separate models with the skeletons. The actual bodies are grayscale for the uniforms, which I'm assuming is for colors and camouflage patterns to be overlaid, and there's several different types of armor, but the gear loadout is otherwise the same. There's a few more heads but this is just an example. Most heads have at least one texture variety (typically some sort of warpaint). Also, does anyone know how to increase the size of the render screenshot in 3dsMax because it comes out super tiny like here. The Damned [img]http://i.imgur.com/p6Pm6fs.png[/img] [img]http://i.imgur.com/Ot6gOoE.png[/img] [img]http://i.imgur.com/DNZZvMS.png[/img] The Exiles (Incomplete) [IMG]http://i.imgur.com/Tao54J2.png[/IMG]
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