Should they really be getting much credit for importing a model they didn't even make? If you improved the model then yes, you would deserve the credit. But really, think about it. Any game importer at the moment is becoming rapidly famous. Rather then a person who took the time to make there models.
They ported it, which nobody else did, so yes. They get credit for the port. For the model, of course, they don't.
The thing that annoys me about model porters, particularly Half Dead, is that people justify it by saying the source of the model is irrelevant so long as it looks good in game and then people make crappy rips and don't bother fixing up the model at all or compensating for the different lighting.
They shouldn't get credit unless they do what Henry Townshend does - he pretty much makes it into a new model.
[QUOTE=Henry Townshend;22220114]Original model was a hasidic Jew from GTA IV. It's a hack, but I'm redoing the textures from scratch.
[img_thumb]http://i148.photobucket.com/albums/s5/ImageHostingAccount/Model%20Stuff/untitled-1.png[/img_thumb]
Haven't touched the pants yet or finished the duster.
[editline]08:57PM[/editline]
I think I should redo the vest wrinkles. Y/N?[/QUOTE]
[QUOTE=~ZOMG;22276769]They shouldn't get credit unless they do what Henry Townshend does - he pretty much makes it into a new model.[/QUOTE]
Not really, he just imported that into mudbox and drew on some wrinkles.
Porting requires knowlage that rare people have,depends from game to game actualy. New models for garrysmod are always welcome for many purposes,especialy if they are good quality ones. And since someone MAKING such quality models for garrysmod is rare,why not take them from other game?
I mean,its not like the makers of the game are loosing anything of huge importance. And this thread just makes me think that you are jealous.
Yes because stealing models and compiling them in to a new format means they are the best and should get credit for everything...
if you could not tell I was being sarcastic, they deserve NO credit and in fact if it was up to me they should be banned from this site, stealing models and putting them out under your name is no different then pirating movies or games (which will get you banned on here) I look at it from the point of view of the models were made by someone (does not matter who or for what) and taking those models and putting them out under your name means NOTHING! unless you have the skills to make the models for your self (which you don't if you have to resort to taking them) you don't deserve to even open a modeling program.
[QUOTE=Grenade Man;22286738]Porting requires knowlage that rare people have,depends from game to game actualy. New models for garrysmod are always welcome for many purposes,especialy if they are good quality ones. And since someone MAKING such quality models for garrysmod is rare,why not take them from other game?
I mean,its not like the makers of the game are loosing anything of huge importance. And this thread just makes me think that you are jealous.[/QUOTE]
So your saying because no one want to put time in to making higher quality models for Source means that people should go out and take models they don't own nor have ANY rights to and use them for their own purpose? And it dose not matter if they are "loosing anything of huge importance." you don't have the rights to the model in the first place even if you buy the game you still have no rights to the models included in the game and on a second note whos to say whats "huge importance"? to me models I make ARE huge importance to me because its something I made!
When you credit someone for a model it's in a creative capacity where's the creativity in porting a model?
Porting is not a trivial task. Is it easier than making the model from scratch? Yes. Is it easy? Not in my experience.
Taking credit for the model, however, is about the most douche thing you can do.
I made it a point when porting Oblivion models to state that you had to own the game in order to download. I also generally avoid models from games I don't own, although, on rare occasions, I do anyways.
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[QUOTE=votekick;22339246]When you credit someone for a model it's in a creative capacity where's the creativity in porting a model?[/QUOTE]
Have you ever tried porting a model? It isn't always easy, and sometimes you have to get creative with the work-arounds. For example, when trying to port some UT2004 models, I had problems getting the textures. I managed to do so by taking screenshots of the textures in the editor, cropping out the rest, and redoing the UV to match.
Porting isn't "push button, receive model". It can be quite a task.
to me, porters deserve only as much credit as they do share knowledge of what they're doing. it's obvious that anyone can do what they do, it's not rare knowledge - if a person is willing to follow the tutorials and start, they should help those people. that way if something were to happen and they stopped using their skills, it wouldn't all go to waste.
I'm not even a gmod player, but the reason I still hang here is for the knowledge. because of the tedious task it is and trying to learn how they get the models in the first place.
i think an opt for a learning subforum in the models section of FP would be highly essential. then you could add me to the roster of porters and modelers.
also I commend Henry Townshend for 'truly importing' models from n-game to gmod. I naturally follow the same workflow. Never copy. Only improve.
porting - moving models from one game to another, im in the middle of a port right now that wont compile for source properly, the only way that I think porting is wrong would be to not give credits to the creators of the model , e.g the model im porting is made by zombie studios an published by konami so I'll give them credits , sorted
credit really is overrated and undervalued the same. so what if konami or infinity ward made the models? if you can extract them it makes no difference in knowing who made it, because people really wouldn't care as much if the models weren't extractable/portable.
last I checked, the people here do not create models; only port them. if this is the only labor, then should such labors be accredited. it's nice however, to know who made them in the first place. but knowing this shouldn't exactly be mandatory.
Model porter should get some credits. Why? Because as a model porter from multiple game, I modify some of the model to make them fit the source engine, I rerig them for source and it require knowledge in modelling. The studio that made the models and textures must get credits but model port need too.
this topic is really redundant.
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