• Why is my model invisible?
    2 replies, posted
My model is invisible and I have all the files and converted them. People say it might be the .qc and here's mine. $cd "C:/Users/Quinton/Documents/Coin" $modelname Coin/Coin.mdl $cdmaterials "models/Coin/" $body "Body" "Coin_ref.smd" $scale 1.0 $staticprop $surfaceprop metal_solid" $upaxis Y $sequence "idle" "Coin_still.smd" fps 30 $collisionmodel "Coin_phys.smd" { //Mass in kilograms $mass 5.0 $concave } Could it be my .qc? Sorry if you need anything else let me know and I'll edit it. Just putting this out in a hurry. Thanks in advance
Post texture VMT's. They might be the problem. Usually I think if QC is wrong then model texture will be black/purple checkers. Not sure though.
"vertexlitgeneric" { "$baseTexture" "models\Coin\Coin_UV" "$phong" "1" "$phongboost" 90 "$phongexponent" 20 "$phongfresnelranges" "[0.001 0.3 1]" "$rimlight" "1" "$rimlightexponent" "1" "$rimlightboost" "50" } That's my texture .VMT I only have one since all I did was use only one UV and one texture for the whole prop. I have one .VTF and one .VMT. EDIT: I CAN open it in Half Life Model Viewer but it's invisible but then I can spawn it in the Gmod spawn menu and it's invisible and I can pick it up. It also has the green ring like the effect props do which I have no idea on how to get rid of it. :|
Sorry, you need to Log In to post a reply to this thread.