My model is invisible and I have all the files and converted them. People say it might be the .qc and here's mine.
$cd "C:/Users/Quinton/Documents/Coin"
$modelname Coin/Coin.mdl
$cdmaterials "models/Coin/"
$body "Body" "Coin_ref.smd"
$scale 1.0
$staticprop
$surfaceprop metal_solid"
$upaxis Y
$sequence "idle" "Coin_still.smd" fps 30
$collisionmodel "Coin_phys.smd"
{
//Mass in kilograms
$mass 5.0
$concave
}
Could it be my .qc? Sorry if you need anything else let me know and I'll edit it. Just putting this out in a hurry. Thanks in advance
Post texture VMT's. They might be the problem. Usually I think if QC is wrong then model texture will be black/purple checkers. Not sure though.
"vertexlitgeneric"
{
"$baseTexture" "models\Coin\Coin_UV"
"$phong" "1"
"$phongboost" 90
"$phongexponent" 20
"$phongfresnelranges" "[0.001 0.3 1]"
"$rimlight" "1"
"$rimlightexponent" "1"
"$rimlightboost" "50"
}
That's my texture .VMT I only have one since all I did was use only one UV and one texture for the whole prop. I have one .VTF and one .VMT.
EDIT: I CAN open it in Half Life Model Viewer but it's invisible but then I can spawn it in the Gmod spawn menu and it's invisible and I can pick it up. It also has the green ring like the effect props do which I have no idea on how to get rid of it. :|
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