Hey, Can I see the .vmt to the Textures?
it could also be the .qc (I Doubt it.)
[CODE]$cdmaterials "models\Humans\Male\Group02\\"[/CODE]
It could also be the .vtf, it might not be compatible for this model.
[QUOTE=isaa1;42054910]Hey, Can I see the .vmt to the Textures?
it could also be the .qc (I Doubt it.)
[CODE]$cdmaterials "models\Humans\Male\Group02\\"[/CODE]
It could also be the .vtf, it might not be compatible for this model.[/QUOTE]
it should be. like i said, i extracted the citizen models hexed, so the textures didn't change.
the vmt is:
[code]
"VertexLitGeneric"
{
// Original shader: VertexLitTexture
"$basetexture" "models/Humans/Male/Group02/MaleSurvivor1"
"$halflambert" 1
}
[/code]
You need to unclamp the textures in the VTF
[QUOTE=uaredead2020;42055811]You need to unclamp the textures in the VTF[/QUOTE]
What do you mean?
[IMG]http://puu.sh/4hvfM.png[/IMG]
uncheck them
Snip
Thanks, ill try!
[editline]2nd September 2013[/editline]
The texture was already unclamped.
[QUOTE=buu342;42056077]Thanks, ill try!
[editline]2nd September 2013[/editline]
The texture was already unclamped.[/QUOTE]
Buu lives in different time zone so let me say this for him since he asked me too. "ya so I didn't work, this hasn't happened to me before and I'm stumped, any other suggestions?
I'm no expert but I would just try replacing the texture file with any various random texture until I found one that didn't look melted,
then remake the original texture according to the exact same specifications as it, including version, normal format, alpha format, as well as all the other flags.
the art_facemap I have looks like this [URL="http://www.fileswap.com/dl/AyhW0QScA2/"]http://www.fileswap.com/dl/AyhW0QScA2/[/URL]
[QUOTE=miciah;42061474]I'm no expert but I would just try replacing the texture file with any various random texture until I found one that didn't look melted,
then remake the original texture according to the exact same specifications as it, including version, normal format, alpha format, as well as all the other flags.
the art_facemap I have looks like this [URL="http://www.fileswap.com/dl/AyhW0QScA2/"]http://www.fileswap.com/dl/AyhW0QScA2/[/URL][/QUOTE]
I tried that but with no help. Could it be that the texture is too small? or too big?
maybe you need to clamp them, sometimes you have to clamp them and sometimes you have to unclamp them
[QUOTE=uaredead2020;42064223]maybe you need to clamp them, sometimes you have to clamp them and sometimes you have to unclamp them[/QUOTE]
Didn't work, clamping them made the texture completely black
Then mess with turning off Clamp S and turning on Clamp T and the other way around, I had this problem before and it was with the clamps
[QUOTE=uaredead2020;42066295]Then mess with turning off Clamp S and turning on Clamp T and the other way around, I had this problem before and it was with the clamps[/QUOTE]
Messed around with the clamps, but didn't solve it sadly.
[QUOTE=buu342;42076724]Messed around with the clamps, but didn't solve it sadly.[/QUOTE]
are you going File>Save? once you edit the clamps.
When you look at the model's UV map, are the UVs shoved out of the box in the center?
[img]https://dl.dropboxusercontent.com/u/25812766/facepunch/wood-face/step2.jpg[/img]
[QUOTE=uaredead2020;42077781]are you going File>Save? once you edit the clamps.[/QUOTE]
yes, i pressed the big floppy disk icon.
[QUOTE=Dragon52225;42077784]When you look at the model's UV map, are the UVs shoved out of the box in the center?
[IMG]https://dl.dropboxusercontent.com/u/25812766/facepunch/wood-face/step2.jpg[/IMG][/QUOTE]
I did both Smart unwrap and unwrap in blender. They were both in the UV editing box.
does it change anything if you do this:
[url]http://www.youtube.com/watch?v=ITqQGeL3aPU[/url]
[QUOTE=miciah;42082865]does it change anything if you do this:
[url]http://www.youtube.com/watch?v=ITqQGeL3aPU[/url][/QUOTE]
For some it fixed their clothes, for others just the head, and for some nothing at all.
Bump
hmm I dunno.. perhaps the models might need to be rebuilt, one other thing you could try though is copy and rename the dx80.vtx ones to dx90.vtx just for testing.. although you'd want to have them both looking right in their own directx mode..
If you upload the decompiled files, I'll see if I can clean it up for you.
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