• Can't find eyeball texture "eyeball_r" on model
    3 replies, posted
Hey everyone, since Source SDK isn't working with GUIStudioMDL, maybe because all games uses the "common" folder. So i'm using Source Filmmaker SDK now, and when i try to compile my model i get that texture error, but the textures is added in the 3ds max's .SMD correctly. Before Steam update everything worked fine. Compile: [CODE] qdir: "d:\exaco\presets\mdl out\phoenix\" gamedir: "D:\Steam\steamapps\common\SourceFilmmaker\game\usermod\" g_path: "D:\Exaco\PRESETS\MDL OUT\phoenix\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL D:\Exaco\PRESETS\MDL OUT\phoenix/t_phoenix_reference.smd ERROR: d:\exaco\presets\mdl out\phoenix\mdldecompiler.qc(13): - can't find eyeball texture "eyeball_r" on model ERROR: Aborted Processing on 'player/t_phoenix.mdl' [/CODE] My .QC: [CODE]$cd "D:\Exaco\PRESETS\MDL OUT\phoenix" $modelname "player/t_phoenix.mdl" $model "t_leet" "t_phoenix_reference.smd" //start eye/face data $eyeposition 0 0 70 //head controllers $attachment "eyes" "ValveBiped.Bip01_Head1" -1.27 -4.15 72.51 absolute $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.80 -0.15 rotate 0 -80 -90 $model t_phoenix "t_phoenix_reference.smd" { eyeball righteye "ValveBiped.Bip01_Head1" 1.28 -4.15 72.50 "eyeball_r" 1.00 4 "pupil_r" 0.63 eyeball lefteye "ValveBiped.Bip01_Head1" -1.25 -4.15 72.51 "eyeball_l" 1.00 -4 "pupil_l" 0.63 flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft } $lod 10 { replacemodel "t_phoenix_reference" "lod1_t_phoenix_reference" } $lod 20 { replacemodel "t_phoenix_reference" "lod2_t_phoenix_reference" } $lod 35 { replacemodel "t_phoenix_reference" "lod3_t_phoenix_reference" } $lod 50 { replacemodel "t_phoenix_reference" "lod4_t_phoenix_reference" } $lod 70 { replacemodel "t_phoenix_reference" "lod5_t_phoenix_reference" } $shadowlod { replacemodel "t_phoenix_reference" "lod6_t_phoenix_reference" } $poseparameter move_yaw -180.00 180.00 360.00 $poseparameter body_pitch -90.00 90.00 360.00 $poseparameter body_yaw -90.00 90.00 360.00 $cdmaterials "models\player\t_phoenix\" $hboxset "cstrike" $hbox 3 "ValveBiped.Bip01_Pelvis" -8.459 -7.876 -5.533 8.459 2.046 6.710 $hbox 6 "ValveBiped.Bip01_L_Thigh" 4.664 -5.480 -3.498 23.320 3.848 4.664 $hbox 6 "ValveBiped.Bip01_L_Calf" -0.297 -4.378 -3.498 21.285 3.212 3.498 $hbox 6 "ValveBiped.Bip01_L_Foot" -2.332 -1.166 -2.629 5.830 4.664 2.046 $hbox 6 "ValveBiped.Bip01_L_Toe0" -2.915 -2.862 -2.915 4.081 1.219 1.749 $hbox 7 "ValveBiped.Bip01_R_Thigh" 4.664 -5.480 -3.498 23.320 3.848 4.664 $hbox 7 "ValveBiped.Bip01_R_Calf" -0.297 -4.378 -3.498 21.285 3.212 3.498 $hbox 7 "ValveBiped.Bip01_R_Foot" -2.332 -1.166 -2.046 5.830 4.664 2.629 $hbox 7 "ValveBiped.Bip01_R_Toe0" -2.915 -2.862 -1.749 4.081 1.219 2.915 $hbox 3 "ValveBiped.Bip01_Spine1" -9.328 -1.283 -8.162 4.664 11.543 8.162 $hbox 2 "ValveBiped.Bip01_Spine2" -3.127 -3.498 -9.879 13.833 10.515 9.879 $hbox 1 "ValveBiped.Bip01_Neck1" -0.106 -4.664 -2.915 5.618 2.332 2.915 $hbox 1 "ValveBiped.Bip01_Head1" -0.424 -6.360 -3.710 9.540 4.526 3.074 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -1.166 -2.629 -2.332 15.158 2.629 2.332 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.749 -2.449 -2.449 13.409 2.449 2.449 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.297 -2.512 -1.749 6.710 1.579 2.915 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.166 -2.629 -2.332 15.158 2.629 2.332 $hbox 5 "ValveBiped.Bip01_R_Forearm" -1.749 -2.449 -2.449 13.409 2.449 2.449 $hbox 5 "ValveBiped.Bip01_R_Hand" 0.297 -2.512 -2.915 6.710 1.579 1.749 // Model uses material "t_phoenix.vmt" $attachment "forward" "ValveBiped.forward" 0.00 0.00 -0.00 rotate 0.00 0.00 -0.00 $attachment "grenade0" "ValveBiped.Bip01_Spine" 0.93 -1.20 6.89 rotate 58.46 97.39 89.32 $attachment "grenade1" "ValveBiped.Bip01_Spine" 0.85 -2.22 3.85 rotate 8.84 100.35 90.93 $attachment "grenade2" "ValveBiped.Bip01_Spine" 0.98 -0.74 -7.35 rotate -56.13 107.75 82.33 $attachment "grenade3" "ValveBiped.Bip01_Spine" 0.77 2.72 -8.49 rotate -57.19 98.07 93.46 $attachment "pistol" "ValveBiped.Bip01_R_Thigh" 2.61 4.11 -6.72 rotate 0.16 -6.07 77.04 $attachment "primary" "ValveBiped.Bip01_Spine2" 11.29 -4.29 5.07 rotate -7.80 178.32 -179.54 $attachment "eholster" "ValveBiped.Bip01_L_Thigh" 8.66 -0.74 5.60 rotate 0.21 -91.24 95.38 $attachment "c4" "ValveBiped.Bip01_Spine2" 14.02 -6.83 -6.91 rotate -47.49 75.03 15.79 $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0.00 5.30 0.00 rotate -0.00 0.00 -0.00 $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0.00 5.30 -0.00 rotate 0.00 -0.00 0.00 $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" -0.00 -0.00 -0.00 rotate -0.00 -0.00 0.00 $includemodel "player/cs_player_shared.mdl" $includemodel "player/ak_anims_t.mdl" $surfaceprop "flesh" $eyeposition -0.000 0.000 73.000 $illumposition 0.933 0.019 38.024 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000 $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000 $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000 $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000 $ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000 $collisionjoints "phymodel.smd" { $mass 100.0 $inertia 10.00 $damping 0.05 $rotdamping 5.00 $rootbone "valvebiped.bip01_pelvis" $jointrotdamping "valvebiped.bip01_pelvis" 3.00 $jointmassbias "valvebiped.bip01_spine1" 8.00 $jointconstrain "valvebiped.bip01_spine1" x limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine1" y limit -16.00 16.00 0.00 $jointconstrain "valvebiped.bip01_spine1" z limit -20.00 30.00 0.00 $jointmassbias "valvebiped.bip01_spine2" 9.00 $jointconstrain "valvebiped.bip01_spine2" x limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine2" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_spine2" z limit -20.00 20.00 0.00 $jointmassbias "valvebiped.bip01_r_clavicle" 4.00 $jointrotdamping "valvebiped.bip01_r_clavicle" 6.00 $jointconstrain "valvebiped.bip01_r_clavicle" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 45.00 0.00 $jointmassbias "valvebiped.bip01_l_clavicle" 4.00 $jointrotdamping "valvebiped.bip01_l_clavicle" 6.00 $jointconstrain "valvebiped.bip01_l_clavicle" x limit -15.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" y limit -10.00 10.00 0.00 $jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 45.00 0.00 $jointmassbias "valvebiped.bip01_l_upperarm" 5.00 $jointrotdamping "valvebiped.bip01_l_upperarm" 2.00 $jointconstrain "valvebiped.bip01_l_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_forearm" 4.00 $jointrotdamping "valvebiped.bip01_l_forearm" 4.00 $jointconstrain "valvebiped.bip01_l_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_l_hand" 1.00 $jointconstrain "valvebiped.bip01_l_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_l_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_r_upperarm" 5.00 $jointrotdamping "valvebiped.bip01_r_upperarm" 2.00 $jointconstrain "valvebiped.bip01_r_upperarm" x limit -15.00 20.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" y limit -40.00 32.00 0.00 $jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_forearm" 4.00 $jointrotdamping "valvebiped.bip01_r_forearm" 4.00 $jointconstrain "valvebiped.bip01_r_forearm" x limit -40.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00 $jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 10.00 0.00 $jointrotdamping "valvebiped.bip01_r_hand" 1.00 $jointconstrain "valvebiped.bip01_r_hand" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" y limit -35.00 35.00 0.00 $jointconstrain "valvebiped.bip01_r_hand" z limit -50.00 50.00 0.00 $jointmassbias "valvebiped.bip01_r_thigh" 7.00 $jointrotdamping "valvebiped.bip01_r_thigh" 7.00 $jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_r_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_r_calf" 4.00 $jointconstrain "valvebiped.bip01_r_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_r_calf" z limit -10.00 115.00 0.00 $jointmassbias "valvebiped.bip01_l_thigh" 7.00 $jointrotdamping "valvebiped.bip01_l_thigh" 7.00 $jointconstrain "valvebiped.bip01_l_thigh" x limit -25.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" y limit -10.00 15.00 0.00 $jointconstrain "valvebiped.bip01_l_thigh" z limit -55.00 25.00 0.00 $jointmassbias "valvebiped.bip01_l_calf" 4.00 $jointconstrain "valvebiped.bip01_l_calf" x limit -10.00 25.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" y limit -5.00 5.00 0.00 $jointconstrain "valvebiped.bip01_l_calf" z limit -10.00 115.00 0.00 $jointmassbias "valvebiped.bip01_head1" 4.00 $jointrotdamping "valvebiped.bip01_head1" 3.00 $jointconstrain "valvebiped.bip01_head1" x limit -50.00 50.00 0.00 $jointconstrain "valvebiped.bip01_head1" y limit -20.00 20.00 0.00 $jointconstrain "valvebiped.bip01_head1" z limit -26.00 30.00 0.00 } [/CODE]
That's a pretty common issue actually. Open your .smd with notepad and search for "eyeball_r", then copy and paste a single line here.
Thanks, but i realized that i made other mistake by checking old project files, i exported the smd to ragdoll instead of reference :D Sorry guys my bad :)
[QUOTE=SergerantJoe;41546049]That's a pretty common issue actually. Open your .smd with notepad and search for "eyeball_r", then copy and paste a single line here.[/QUOTE] Im having this issue myself... but the different is , I have the eyeballs as seperate .smd's would you know anyway of using seperate eyeball smd's in my qc file?
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