Hey all, I am trying to get the UPK files for characters and maps from Hi-Rez's game Paladins in Umodel and all I get is this error:
appDecompress: unknown compression flags: 514
appDecompress:CompSize=39020 UncompSize=131072 Flags=0x202 <- DecompressBlock:block=20CD+986C <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FString<< <- Name:0 <- UnPackage::LoadNameTable <- UnPackage::UnPackage:ChaosGame/CookedPCConsole/Startup.upk, ver=893/0, game=8000 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:ChaosGame/CookedPCConsole/TYRA_ASSETS_SF.upk:495 <- UnPackage::SerializeUObject <- TArray::Serialize:0/1 <- SerializeFMaterialResource <- LoadObject:Material3'TYRA_ASSETS_SF.MAT_DF_Fire_A', pos=546802, ver=893/0, game=8000 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_version=535
Please halp, oh and enjoy yourselves chatting about Paladins k?
The game is using a newer version of unreal engine that UPK Unpacker cannot unpack. This is common for most indie studios to do to keep people from ripping their assets, it's what Squad is doing for their models as well. There's no fix for this unless you somehow manage to get an older version of the game.
[QUOTE=TheDevilsOwn;51759356]The game is using a newer version of unreal engine that UPK Unpacker cannot unpack. This is common for most indie studios to do to keep people from ripping their assets, it's what Squad is doing for their models as well. There's no fix for this unless you somehow manage to get an older version of the game.[/QUOTE]
I've seen people rip them tho on SFMlab and dA. Hmmmm.
[url]http://xnamall.deviantart.com/art/Paladins-Skye-581728388[/url]
[url]http://xnamall.deviantart.com/art/Paladins-Evie-581727774[/url]
[url]https://sfmlab.com/item/1791/[/url]
Here's some awesome models. I just need to know how I can grab the rest of the crew. D:
What i've used once is Unreal Engine's own UnrealPak.exe
Then, i've gone through Gildor's UModel and got some stuff from mobile game.
I think you should try.
[URL="https://www.reddit.com/r/unrealengine/comments/3ou66r/using_unrealpak_to_open_pak_files/"]https://www.reddit.com/r/unrealengine/comments/3ou66r/using_unrealpak_to_open_pak_files/[/URL]
[URL="http://www.gildor.org/en/projects/umodel"]http://www.gildor.org/en/projects/umodel[/URL]
I actually ripped [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=854690700"]Pip[/URL] and [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=853515986"]Drogoz[/URL] from Paladins.
You can't use UModel to extract the models, seeing as the game files are encrypted.
I don't remember much but I basically got the model files by providing own UE3ShaderCompileWorker.exe to the game files so that I could force it into OpenGL mode and use an OpenGL ripper of some sorts that I don't remember the name for now since it's been almost 4 months now.
Pretty sure Hi-Rez patched it at this point and it's no longer possible because they did notice after posting about it on the official paladins subreddit.
You could try your luck with NinjaRipper though!
EDIT:
Also the colors look pretty off when you use the method I used
[IMG]https://i.redd.it/zquu9d39v2rx.jpg[/IMG]
This morning i found a method to get the full res textures & models, i plan on doing a tutorial
but first im going to release every model textured rigged & with each animset for c4d + the FBX format for other 3d applications
& im going to make an attempt at the maps also but dont hold me to that
heres a few images i sorted out in about 5 mins
[IMG]http://i65.tinypic.com/v41652.jpg[/IMG]
I have tonight , finished the mission of getting fluid animations into 3d applications via fbx, give me about a week i shall have them completed :)
heres drogoz (ignore the eyes i forgot i had a skin on when ripping the textures so i need to re-rip him
[IMG]http://i65.tinypic.com/9s8j9z.png[/IMG]
Heres lex's intro animation, for some reason he didnt have his normals, i will look again tomorrow, im just making sure everything works well before i release, im putting a good amount of time into it so i hope you appreciate it :)
[video=youtube;mzEe0bflGqE]https://www.youtube.com/watch?v=mzEe0bflGqE&feature=youtu.be[/video]
it was a quick render for a friend to show its do-able lol enjoy
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