• Killing Floor 2 Weaponry and Zeds - 2017
    6 replies, posted
Exported with UModel and the "UPK Extractor" Duration: ~3 Hours Release Contains: TEX, MESH, MAT. NO OTHER FILES EXTRACTED. *These extractions were originally made for my personal use and requirements, but i have decided to put them here* Some models will contain .skeletonmesh and .psk File Extensions. This is because UModel crashed a lot so i was unable to export all the files. However the UPK Extractor had no issues so the .skeletonmesh will be the most abundant extension. Any Assets you don't see, is because i didn't bother ripping it, you'll have to do it yourself or ask someone-else and the same concept goes for the .skeletonmesh extension, you'll have to figure it out through UE4 or something as i barely have enough time to do this for just my usage, let alone organizing it for distribution here, not including the little personal life facts; i've been hassled to finish up school in less than a month with A LOT left to do and being in the worst financial situation of my life to the point i border 3rd World. Anyway, i apologize for the lack of images, like i said i don't have a ton of time but i can give some quick screenshots of the Folders of the Assets. It is [obviously] your choice to download these files or not. [img]http://i.imgur.com/BGsB6Tf.png[/img] [img]http://i.imgur.com/jQornPg.jpg[/img] [B].psk Addon for Blender:[/B] [url]https://github.com/Befzz/blender3d_import_psk_psa[/url] Installation 1. Open Blender 2. Ctrl + Alt + U for User Preferences. 3. Install from File. 4. Activate "Import-Export: Export Unreal Engine Format(.psk/.psa)" 5. Save User Settings 6. You should be able to import the .psa Files now. [B]DOWNLOAD THE FILES HERE[/B] [url]https://www.mediafire.com/folder/xsx5kd8ji28j6/Killing_Floor_2[/url]
snip, im dumb
[QUOTE=Deserted;52260036]snip, im dumb[/QUOTE] ?
How detailed are the weapons accuracy wise? As in are there bones for all the moving parts? I would download to see but I'm on my phone right now.
[QUOTE=ShadyTheFirst;52267876]How detailed are the weapons accuracy wise? As in are there bones for all the moving parts? I would download to see but I'm on my phone right now.[/QUOTE] Last time I ripped a KF2 model off the game and tried using it in Blender, the whole weapon was forcefully attached together sadly but the only way to separate it by parts would be to separate by loose parts in Blender's edit mode which is very tedious and time consuming for me.
Maybe better use 3ds max .psk import?
[QUOTE=george_sears;52269033]Maybe better use 3ds max .psk import?[/QUOTE] There's a .psk tool for blender as well
Sorry, you need to Log In to post a reply to this thread.