• Not sure if you guys know, but...
    6 replies, posted
[url]http://dev.wallworm.com/topic/2/wall_worm_model_tools.html[/url] It just saves time in general, if you already use it great. This is just for the people who have not heard or used it.
Just about everyone who uses 3DSMax here already knows about the Wallworm tools.
[QUOTE=Squiddy;42269779]Just about everyone who uses 3DSMax here already knows about the Wallworm tools.[/QUOTE] Did you take a survey?
I don't use this tool.
[QUOTE=kila58;42269894]Did you take a survey?[/QUOTE] Don't need to take a survey when most of the people who are doing any model work here with 3DSMax are asking questions about how it functions. Those who don't... well, from what I've heard either don't like it, haven't tried it, or don't even use Max, like myself. :v: In any case, this should be helpful for those people.
It's not a bad tool at all, especially for starters. I just prefer slapping together my own QC files and keeping them as clean as possible. It feels more comfortable having full control over the files and adding any features you want or need rather than finding your way around an interface that probably only has 80% of what you need. That's just my opinion though.
I had trouble configuring it at first, but once I got the folders straightened out, I finally got to the point where going from Max model to static prop was painless, and that's just enough for me. I know it can do a lot more with environments and now CAT/Biped, but I haven't been able to dig any deeper yet. Dragon's right; it's the perfect tool to get your feet wet, and it spits out the files that you can tweak manually to get under the hood when you're ready for more customization and control. Just get those five folders configured right and all else shall follow.
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