Can someone rip every model they can from James Cameron's Avatar by Ubisoft?
13 replies, posted
Yeah, it's asking a lot but I had to see if it's possible.
Or tell me in simple terms how I could do it myself, please.
Thanks!
Honestly i'd love to see the RDA Mechs and guns ported.
Edit: particulary those fucking badass helicopters
I'd like to see the flying creatures and some animals especially.
I've been wanting to port models from this game for the longest time, but I can't seem to get around to it. Doesn't help that it's not on Steam so I can't get it easily.
[QUOTE=SergerantJoe;52315899]I've been wanting to port models from this game for the longest time, but I can't seem to get around to it. Doesn't help that it's not on Steam so I can't get it easily.[/QUOTE]
Oh, I would be so appreciative if you could extract a Banshee and the Turok bird creatures. But it's up to you, of course.
- snip -
yeh. shit. same topic, wrong thread. :v:
I have the game on steam here, but I have no idea what tools I need to extract stuff from it.
[QUOTE=F T;52317220]I have the game on steam here, but I have no idea what tools I need to extract stuff from it.[/QUOTE]
[url]https://www.youtube.com/watch?v=o6SN3BU_mKE[/url]
I just watched this video on how to extract models with Ninja Ripper. I don't have the game myself yet.
Using the Avatar Demo and Ninja Ripper I've managed to rip some models and textures and bring them into 3DS Max. Yay.
But I'm having trouble with the scaling of the UV coordinates and matching the texture to the mesh models.
Also my computer doesn't seem fast enough to play the game. So far I can only grab the beginning screens.
Any advice is welcome!
Eh, I remember the UV coords being really f'in random. I had to play around a lot with the coords to get them right for the Shuttle and helicopters...
edit, quote from my old topic, perhaps it's somewhat useful:
[QUOTE=Tomcatters;42111208]can't seem to find any UVWs for the heli. I have been going from 1-2 up to 39-40 and nothing. Where were the coords of the characters etc...? Somewhere in the twenties or higher up?
Edit: Pic of the model, it looks good, but not that useful without working mapping.
[url]http://img850.imageshack.us/img850/6092/hv9r.jpg[/url]
Edit 2: Okay, I think I got it right. Channels: 4-5 / Scale: 0.000244 for rotors, body and weapons
[IMG]http://imageshack.us/a/img836/2423/ak1s.jpg[/IMG]
And then there was this one (C-21 Dragon). I couldn't really figure the scale out, I used 0.01 and then rescaled it a little more manually until it was fine.
[img]http://img40.imageshack.us/img40/7339/zbcw.jpg[/img]
And if you're wondering why they don't have their rotor blades: I'm going to use the rotors of the FSX SA-2, as they're a lot better.[/QUOTE]
Upload the ripfolder on google disc, i'll take a look.
Plus it is said that it uses DUNIA engine, so you should dig the way ppl got Far Cry 2-3 models
P.S. To have them rigged and with correct UVs
how many of those models are in the demo? you want an ikran and the toruk? i'd try the mech and shuttle too. i'd not mind to have a look if i can get a secure demo dowload, not a butchered ad installer. so... where to get the data? old games are... :smile:
Personally, I'd love to have all the flight creatures/vehicles. The Samson, Scorpion, Dragon, Ikran and Toruk.
[QUOTE=episoder;52320583]how many of those models are in the demo? you want an ikran and the toruk? i'd try the mech and shuttle too. i'd not mind to have a look if i can get a secure demo dowload, not a butchered ad installer. so... where to get the data? old games are... :smile:[/QUOTE]
The Ikran is in the demo so are some other creatures. I got the demo from
[url]http://www.geforce.com/games-applications/pc-games/avatar[/url]
I don't play games really. It took me forever to land the freakin' chopper a couple minutes in and my computer keeps freezing.
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