• Model Crashes ModelViewer/Garrysmod
    4 replies, posted
I rigged up a model successfully, but currently its just T-Posed. Its my first Ragdoll/Playermodel. I've been able to model static/physics props just fine. I need to give it the Male_Animations set. When I add the follow to my QC file, it crashes the game, or model viewer: $includemodel "humans\male_shared.mdl" I rigged the model with XSI, using the ValveAddon Biped Guide. Current QC: [CODE] $cd "C:/Models" $surfaceprop "flesh" $modelname "fatman.mdl" $cdmaterials "models\fatman" $includemodel "humans\male_shared.mdl" $model studio "monk_reference.smd" $sequence ragdoll "ragdoll.smd" FPS 30 activity ACT_DIERAGDOLL 1 $collisionjoints "phymodel.smd" { $collisionjoints ragdoll { $mass 60.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "bone01" }[/CODE] Again, it compiles fine and I can use it as a plyermodel ingame, but it is T-Posed. And when I add "$includemodel "humans\male_shared.mdl"" thje game crashes, and model viewer. Any help, really appreciated, and thank you in advance.
Add all of these: [code]$includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $includemodel "cs_fix.mdl"[/code]
[QUOTE=Dakarun;22629308]Add all of these: [code]$includemodel "humans/male_shared.mdl" $includemodel "humans/male_ss.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $includemodel "cs_fix.mdl"[/code][/QUOTE] The first 4 are for NPCs the rest are for player models (cs_fix is for Counter Strike models being made into GMod Player Models but can be used instead of the m_anims), which is why only having the first one will cause problems.
Well, I added them in but it just contiuned to crash. I'm guessing I'm missing a bone. Any quick fixes or should I rerig, perhaps with father gregori's skeleton? I just tried to compile another model using the bip guide in xsi, same way I did above, and it crashes when adding the animation files. And also thanking you two. Very appreciated. :3
Am curious, what exactly could make the model crash, as I'm only adding it to include male(npc) anims.
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