I rigged up a model successfully, but currently its just T-Posed. Its my first Ragdoll/Playermodel. I've been able to model static/physics props just fine. I need to give it the Male_Animations set.
When I add the follow to my QC file, it crashes the game, or model viewer:
$includemodel "humans\male_shared.mdl"
I rigged the model with XSI, using the ValveAddon Biped Guide.
Current QC:
[CODE]
$cd "C:/Models"
$surfaceprop "flesh"
$modelname "fatman.mdl"
$cdmaterials "models\fatman"
$includemodel "humans\male_shared.mdl"
$model studio "monk_reference.smd"
$sequence ragdoll "ragdoll.smd" FPS 30 activity ACT_DIERAGDOLL 1
$collisionjoints "phymodel.smd" {
$collisionjoints ragdoll {
$mass 60.0
$inertia 10.00
$damping 0.01
$rotdamping 1.50
$rootbone "bone01"
}[/CODE]
Again, it compiles fine and I can use it as a plyermodel ingame, but it is T-Posed. And when I add "$includemodel "humans\male_shared.mdl"" thje game crashes, and model viewer.
Any help, really appreciated, and thank you in advance.
[QUOTE=Dakarun;22629308]Add all of these:
[code]$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$includemodel "cs_fix.mdl"[/code][/QUOTE]
The first 4 are for NPCs the rest are for player models (cs_fix is for Counter Strike models being made into GMod Player Models but can be used instead of the m_anims), which is why only having the first one will cause problems.
Well, I added them in but it just contiuned to crash.
I'm guessing I'm missing a bone. Any quick fixes or should I rerig, perhaps with father gregori's skeleton?
I just tried to compile another model using the bip guide in xsi, same way I did above, and it crashes when adding the animation files.
And also thanking you two. Very appreciated. :3
Am curious, what exactly could make the model crash, as I'm only adding it to include male(npc) anims.
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