• Gmod 13 texture help
    4 replies, posted
I am trying to make a prop into gmod but only one problem my model works fine but the texture won't show up I put it in its matching folder and nothing I put the qc file in the right place under user hl2 folder and garrysmod gameinfo orangebox under guis studio this is the code that was used. $cd "C:\Users\User\Desktop\model" $modelname "cube.mdl" $model "studio" "ref.smd" $cdmaterials "materials\models\cube" $hboxset "default" $surfaceprop "metal" $keyvalues { prop_data { "base" "metal.Small" } } $sequence idle "seq.smd" fps 1.00 $collisionmodel "phys.smd" { $concave $mass 0.2 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }
The $cdmaterials command automatically recognizes the materials folder as the starting path. You don't have to put it there or in the VMT. Unless of course your texture is in materials/materials/models/cube/
Then what am I suppose to do,I mean how do you think I should make this qc?
$cdmaterials "models\cube"
Still the same problem I don't know if its because I used common/Garrysmod folder of where I placed the models,but heres what it looks now $cd "C:\Users\user\Desktop\model" $modelname "cube.mdl" $model "studio" "ref.smd" $cdmaterials "models\cube" $hboxset "default" $surfaceprop "metal" $keyvalues { prop_data { "base" "metal.Small" } } $sequence idle "seq.smd" fps 1.00 $collisionmodel "phys.smd" { $concave $mass 0.2 $inertia 1.00 $damping 0.00 $rotdamping 0.00 }
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