• [help] Compile error
    3 replies, posted
when i try to compile i get this error [IMG]http://i816.photobucket.com/albums/zz89/eirexe/failfadf.png[/IMG] what can i do to fix it? thanks
Save the biped somewhere on your computer and retry? Also, please respond to the messages I've sent.
If I'm not mistaken that means the QC is looking for a bone that isn't there. Could you give us more details on what you're compiling?
i'm compiling this: [IMG]http://i816.photobucket.com/albums/zz89/eirexe/mikumbinev2.jpg[/IMG] the QC content is that: $cd "J:\assain" $modelname "Miku_Assassin.mdl" $model "fassassin" "lapavademiku.smd" $lod 10 { replacemodel "lapavademiku" "lod1_fassassin_mp_reference" } $lod 25 { replacemodel "lapavademiku" "lod2_fassassin_mp_reference" } $lod 40 { replacemodel "lapavademiku" "lod3_fassassin_mp_reference" } $lod 60 { replacemodel "lapavademiku" "lod4_fassassin_mp_reference" } $shadowlod { replacemodel "lapavademiku" "lod5_fassassin_mp_reference" } $cdmaterials "models\combine_female_assassin\" $cdmaterials "models\miku_assassin\" $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -2.250 -5.000 -3.150 7.250 5.000 3.350 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810 -2.250 -3.050 11.190 2.750 1.200 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250 -1.880 -2.000 11.750 1.620 1.000 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.000 -1.070 -1.500 6.000 0.680 3.000 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500 -2.250 -1.250 11.500 2.750 2.750 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820 -1.900 -1.150 11.180 1.600 1.850 $hbox 5 "ValveBiped.Bip01_R_Hand" -0.500 -1.130 -3.250 5.500 0.630 1.750 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500 -3.500 -3.250 17.500 4.500 3.250 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.740 -2.350 -2.150 17.740 3.650 2.350 $hbox 6 "ValveBiped.Bip01_L_Foot" -2.000 -1.800 -1.450 6.000 3.200 2.050 $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170 -1.500 -1.300 2.570 0.300 1.700 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500 -3.500 -3.000 17.500 4.500 3.000 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.740 -2.350 -2.350 17.740 3.650 2.150 $hbox 7 "ValveBiped.Bip01_R_Foot" -2.000 -1.750 -2.150 6.000 3.250 1.350 $hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000 -1.380 -1.630 2.740 0.380 1.630 $hbox 3 "ValveBiped.Bip01_Pelvis" -5.250 -3.880 -6.250 5.750 4.120 3.750 $hbox 3 "ValveBiped.Bip01_Spine1" -4.500 -2.000 -4.980 3.500 6.000 4.970 $hbox 2 "ValveBiped.Bip01_Spine2" -0.500 -2.500 -6.000 10.500 7.500 6.000 // Model uses material "Fassassin_sheet.vmt" $attachment "eyes" "ValveBiped.Bip01_Head1" 2.63 -4.13 0.04 rotate -0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" -0.20 -5.80 -0.00 rotate -0.00 -80.00 -90.00 $attachment "chest" "ValveBiped.Bip01_Spine2" 4.00 4.00 -0.00 rotate 0.00 95.00 90.00 $attachment "forward" "ValveBiped.forward" -0.00 -0.00 -0.00 rotate 0.00 0.00 -0.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $includemodel "combine_soldier_anims.mdl" $surfaceprop "flesh" $keyvalues { physgun_interactions { "onpickup" "boogie" "onlaunch" "spin_zaxis" "onfirstimpact" "bloodsplat" } } $eyeposition -0.000 0.000 70.000 $illumposition -1.165 0.000 34.196 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $sequence melee_gunhit "melee_gunhit" ACT_MELEE_ATTACK1 1 fps 30.00 { [editline]6th August 2011[/editline] [QUOTE=eirexe;31557237]i'm compiling this: [IMG]http://i816.photobucket.com/albums/zz89/eirexe/mikumbinev2.jpg[/IMG] the QC content is that: $cd "J:\assain" $modelname "Miku_Assassin.mdl" $model "fassassin" "lapavademiku.smd" $lod 10 { replacemodel "lapavademiku" "lod1_fassassin_mp_reference" } $lod 25 { replacemodel "lapavademiku" "lod2_fassassin_mp_reference" } $lod 40 { replacemodel "lapavademiku" "lod3_fassassin_mp_reference" } $lod 60 { replacemodel "lapavademiku" "lod4_fassassin_mp_reference" } $shadowlod { replacemodel "lapavademiku" "lod5_fassassin_mp_reference" } $cdmaterials "models\combine_female_assassin\" $cdmaterials "models\miku_assassin\" $hboxset "default" $hbox 1 "ValveBiped.Bip01_Head1" -2.250 -5.000 -3.150 7.250 5.000 3.350 $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.810 -2.250 -3.050 11.190 2.750 1.200 $hbox 4 "ValveBiped.Bip01_L_Forearm" -1.250 -1.880 -2.000 11.750 1.620 1.000 $hbox 4 "ValveBiped.Bip01_L_Hand" 0.000 -1.070 -1.500 6.000 0.680 3.000 $hbox 5 "ValveBiped.Bip01_R_UpperArm" -1.500 -2.250 -1.250 11.500 2.750 2.750 $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.820 -1.900 -1.150 11.180 1.600 1.850 $hbox 5 "ValveBiped.Bip01_R_Hand" -0.500 -1.130 -3.250 5.500 0.630 1.750 $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.500 -3.500 -3.250 17.500 4.500 3.250 $hbox 6 "ValveBiped.Bip01_L_Calf" 0.740 -2.350 -2.150 17.740 3.650 2.350 $hbox 6 "ValveBiped.Bip01_L_Foot" -2.000 -1.800 -1.450 6.000 3.200 2.050 $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.170 -1.500 -1.300 2.570 0.300 1.700 $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.500 -3.500 -3.000 17.500 4.500 3.000 $hbox 7 "ValveBiped.Bip01_R_Calf" 0.740 -2.350 -2.350 17.740 3.650 2.150 $hbox 7 "ValveBiped.Bip01_R_Foot" -2.000 -1.750 -2.150 6.000 3.250 1.350 $hbox 7 "ValveBiped.Bip01_R_Toe0" 0.000 -1.380 -1.630 2.740 0.380 1.630 $hbox 3 "ValveBiped.Bip01_Pelvis" -5.250 -3.880 -6.250 5.750 4.120 3.750 $hbox 3 "ValveBiped.Bip01_Spine1" -4.500 -2.000 -4.980 3.500 6.000 4.970 $hbox 2 "ValveBiped.Bip01_Spine2" -0.500 -2.500 -6.000 10.500 7.500 6.000 // Model uses material "Fassassin_sheet.vmt" $attachment "eyes" "ValveBiped.Bip01_Head1" 2.63 -4.13 0.04 rotate -0.00 -80.10 -90.00 $attachment "mouth" "ValveBiped.Bip01_Head1" -0.20 -5.80 -0.00 rotate -0.00 -80.00 -90.00 $attachment "chest" "ValveBiped.Bip01_Spine2" 4.00 4.00 -0.00 rotate 0.00 95.00 90.00 $attachment "forward" "ValveBiped.forward" -0.00 -0.00 -0.00 rotate 0.00 0.00 -0.00 $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00 $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00 $includemodel "combine_soldier_anims.mdl" $surfaceprop "flesh" $keyvalues { physgun_interactions { "onpickup" "boogie" "onlaunch" "spin_zaxis" "onfirstimpact" "bloodsplat" } } $eyeposition -0.000 0.000 70.000 $illumposition -1.165 0.000 34.196 $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00 $sequence melee_gunhit "melee_gunhit" ACT_MELEE_ATTACK1 1 fps 30.00 {[/QUOTE] (miku-combine assassin hibrid
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