• Killing Floor Xmas Event
    28 replies, posted
Maybe some specimens from Xmas Event to Gmod? Why not?
I've been thinking about doing so.
Personally, I only think the Christmas Scrake is worth porting to GMod. The rest of them look really stupid. But hey, this isn't my request. I support.
Yes, the gingerbread... "I'm delicious..." The Twisted Christmas Event is so fun! I support this; I hope it'll see some productivity here soon. :-)
[QUOTE=Katra804;33634432]Personally, I only think the Christmas Scrake is worth porting to GMod. The rest of them look really stupid. But hey, this isn't my request. I support.[/QUOTE] I support as well, but I thought the Christmas Husk is pretty cool too.
I support this! It would be pretty cool to see the new weapons ported as well!
support
I would personally want to see the final boss ported to Gmod.
I would like to see all of them :D All specimens are good. I like Gorefasts, they're scary.
[QUOTE=l4d2;33642499]I would like to see all of them :D All specimens are good. I like Gorefasts, they're scary.[/QUOTE] I want the Steampunk Mr. Foster and the Gingerfast... Heh get it?! Ginger? Because he is a... okay nevermind.
Because is Gingerbreadman, I know ...
That guy who made the other KF models was supposed to be on it since last time, where is he? Found baddest santa and pyro models [url]http://www.garrysmod.org/downloads/?a=view&id=115150[/url]
[QUOTE=VenomousBeetle;33662834]That guy who made the other KF models was supposed to be on it since last time, where is he? Found baddest santa and pyro models [url]http://www.garrysmod.org/downloads/?a=view&id=115150[/url][/QUOTE] From what I remember when I used that pack, most if not all of the models in that pack lack finger, face, AND eye posing. On top of that, they are a pain in the ass to work with when you try to pose them.
If someone knows a way to export the models with the bones included, hell, I will port them. Been taking a break from MK9 models, so I might try this.
Umodel exports from Killing Floor perfectly
I have all the Killing Floor models. They were selling it ALL this weekend on Steam for less than $10. Like Jason278 said, umodel exports them perfectly. I don't rig for gmod though--I rig for Fallout. Speaking of which, Jason278, I ported your Clayton Carmine GoW model into Fallout :) Here's a look at some Homefront and new Killing Floor models: [IMG]http://fc01.deviantart.net/fs71/i/2011/344/8/4/homefront_and_killing_floor_by_dragbody-d4iommq.jpg[/IMG]
[QUOTE=dragbody;33667662]I have all the Killing Floor models. They were selling it ALL this weekend on Steam for less than $10. Like Jason278 said, umodel exports them perfectly. I don't rig for gmod though--I rig for Fallout. Speaking of which, Jason278, I ported your Clayton Carmine GoW model into Fallout :) Here's a look at some Homefront and new Killing Floor models: [IMG]http://fc01.deviantart.net/fs71/i/2011/344/8/4/homefront_and_killing_floor_by_dragbody-d4iommq.jpg[/IMG][/QUOTE] despite all the criticism on HF, those models look awesome. too bad you aren't rigging for gmod, you'd be a great help to the requests that come up around here. will these be for Fallout NV?
[QUOTE=SonicHitman;33668607]despite all the criticism on HF, those models look awesome. too bad you aren't rigging for gmod, you'd be a great help to the requests that come up around here. will these be for Fallout NV?[/QUOTE] Yes, they will be for NV. I can also post resources in case others want to rig these for gmod. You know, just objs and tgas perhaps.
I remember nexus elite was working on these models also the circus ones [url]http://www.facepunch.com/threads/1103303[/url]
[QUOTE=bull04;33666418]If someone knows a way to export the models with the bones included, hell, I will port them. Been taking a break from MK9 models, so I might try this.[/QUOTE]If you're serious about working on them, I can send you the PSK and TGA files for them. They'll have to be scaled down to around 72.9% of their original size to match the scaling for the characters ported already, otherwise they'd be pretty large (even compared to the TF2 characters' sizes).
Has someone already done the Steampunk_Berserker?
[QUOTE=RTB;33677021]If you're serious about working on them, I can send you the PSK and TGA files for them. They'll have to be scaled down to around 72.9% of their original size to match the scaling for the characters ported already, otherwise they'd be pretty large (even compared to the TF2 characters' sizes).[/QUOTE] I am serious haha. Umm, do you mean they are scaled to the size of the other ports to GMod? Or to KF?
What been taking longer for me to finish these, are the players, lot of face posing to do. Adding in mouths for each of them, and the fact they added new DLC, again. Mean more work to do from there again. As for zeds, most of them are done currently. Just Players are giving me a chore to do.
[QUOTE=Nexus_Elite;33681133]What been taking longer for me to finish these, are the players, lot of face posing to do. Adding in mouths for each of them, and the fact they added new DLC, again. Mean more work to do from there again. As for zeds, most of them are done currently. Just Players are giving me a chore to do.[/QUOTE] Take your time, all of us can wait. [b]Right guys?[/b]
I just finished the Monkey Man Scrake. Did it because RTB sent me all the infected models. [quote][url=http://img17.imageshack.us/img17/3210/gmconstruct0001ro.jpg][img]http://img17.imageshack.us/img17/3210/gmconstruct0001ro.jpg[/img][/url][/quote] One thing weird is that I can't seem to get the finger posing working on the hand. Probably because the model has only one hand...
[QUOTE=bull04;33683063]I just finished the Monkey Man Scrake. Did it because RTB sent me all the infected models. One thing weird is that I can't seem to get the finger posing working on the hand. Probably because the model has only one hand...[/QUOTE] Thats preety awesomeee are you going to do the other infected?
[QUOTE=bull04;33683063]One thing weird is that I can't seem to get the finger posing working on the hand. Probably because the model has only one hand...[/QUOTE]Yeah, that would be it. Had the same problem with porting a couple of things in the past. Just name the other closest-to-hand bone to "Bip01_R_Hand" or whatever matches the naming scheme you're going with, and it might work. If not, add dummy bones with the finger names to the other hand.
[QUOTE=Hellsing4682;33682095]Take your time, all of us can wait. [b]Right guys?[/b][/QUOTE] i wouldn't mind waiting another year for the christmas zeds but in all seriousness at least its still being worked on
[QUOTE=bull04;33683063]I just finished the Monkey Man Scrake. Did it because RTB sent me all the infected models. One thing weird is that I can't seem to get the finger posing working on the hand. Probably because the model has only one hand...[/QUOTE] Where could I get a download for him?
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