• css skinning help needed
    1 replies, posted
I am trying to skin a AWP but it is really confusing to tell what parts go where. Is there any way i can tell which parts go where and are there any maps online that tell you what the parts are for? [editline]04:43AM[/editline] This is probably a noob question(I shouldn't even say probably, i know it is).
[QUOTE=The-Spy;22674654]I am trying to skin a AWP but it is really confusing to tell what parts go where. Is there any way i can tell which parts go where and are there any maps online that tell you what the parts are for? [editline]04:43AM[/editline] This is probably a noob question(I shouldn't even say probably, i know it is).[/QUOTE] Well, I got that problem too when I try to change anything on the texture, experienced skinners recognise parts but you can help yourself with 3ds max (if you have it). Import the model into max, apply the textures on it, add modifier UVW Unwrap and then pick the texture of the part you want to skin. If you click on the polygon on UV map it will be selected on the model too, so you will be able to see where does it belong [url]http://img9.imageshack.us/img9/6292/15716674.jpg[/url].
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