Alright. I've ported some of my own models into cs go but it seems like it they don't have shadows. I'm using prop_dynamic so far because i've not figured out what i should add into qc to let it be useable as prop_static (it gives error every time i try to change it to static). So. Props have automatic collision mesh. Ported through crowbar. Full compiled map. Still no shadows. Any clue?
[URL="https://pp.userapi.com/c837623/v837623199/55795/v79Y_XIeCF0.jpg"]https://pp.userapi.com/c837623/v837623199/55795/v79Y_XIeCF0.jpg[/URL] - what it looks like.
[URL="https://pp.userapi.com/c840128/v840128977/15561/4ZPX8uXvBV0.jpg"]https://pp.userapi.com/c840128/v840128977/15561/4ZPX8uXvBV0.jpg[/URL] - qc
[URL="https://pp.userapi.com/c840128/v840128977/1556b/JPijIZJYQKw.jpg"]https://pp.userapi.com/c840128/v840128977/1556b/JPijIZJYQKw.jpg[/URL] - vmt of a wardrobe. It's got 2 textures in one model.
I was thinking it might happen because i didn't create collision mesh but it's been created automaticly so i'm not sure what to do. Any guess?
If you want to make them a static prop, add $staticprop to the very first line of your qc.
ficool i tried to do that but it wasn't very effective for some reason. Dunno why. Anyway right now it's not the problem. The porblem is why do i have no shadows.
dynamic props don't cast shadows just like that. only the cheap engine shadows from dlights or based on shadow_controller override. this light there should/would cast the shadow on the wall behind it. you also gotta enable them in the prop settings. and you may need $shadowlod in the qc for those to work. or... i think...
you gotta compile the model with $staticprop then recompile your map with it to bake the lightmaps with it. that should be the proper looking method for this one. and your collision model is probably ineffective if you just use the same smd file. the compiler may have optimized the mesh details away, but it's not the correct method. you should make a lil proper convex box thing around it.
btw...what is this wardrobe? just the wooden literally wardrobe or is the bed and table inclusive? since it seems to be made of glass. which is a lil wrong in your qc too. it should be wood.
only prop_static can cast shadows.
Add $staticprop to the qc, then make it a prop_static.
You also need -staticproppolys in vrad
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