• render glitch inside big prop
    3 replies, posted
Hi, i have ported the PAC Titan. Bcause of the material limit i split up the titan in separete pieces. But bcause of this i have some problems with the window´s part of it. It disappears very often with the $translucent shader parameter. I using VertexLitGeneric as every other piece for them. [IMG]http://fs5.directupload.net/images/170531/m4wdbr3q.jpg[/IMG] [IMG]http://fs5.directupload.net/images/170531/8u3ply75.jpg[/IMG] My VMT File "VertexlitGeneric" { "$basetexture" "models/eu_titan/windows.vtf" "$surfaceprop" "glass" "$translucent" "1" }
I experienced similar problems with multiple translucent texture being visible trough each other with brushes. guess it's similar for models. Maybe try (if your windows are separate models from parts of the ship that are not supposed to be translucent) having them with a solid texture but place them as prop_dynamic with an alpha and shadows disabled.
Try putting $mostlyopaque into the model .qc. It fixes some issues with transperancy (though not all)
$mostlyopaque solved my problem, thanks to both of you!
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