I have a "control module" model that has a few switches and levers, I have animated half of them in blender (the other half dont need animations, but are rigged). The entire animation rig is one piece, which means 3 switches and a lever are in one rig, thus I have 4 sequences on just one rig. I would like to not have to split the rig into pieces for each switch sequence, but whenever I play one animation, the other one "resets" (so If one switch is on, and i flip another to on, the old one is now off).
My QC
[CODE]
$modelname "cab/GE44TonControls.mdl"
$include "DefineBones.qci"
$scale .5
$body mybody "GE44TonControls.smd"
$surfaceprop bouncy_metal
$cdmaterials "models\cab"
$sequence "ControlSwitch" "ControlSwitch.smd" fps 60
$sequence "CabLightSwitch" "CabLight.smd" fps 60
$sequence "RearHeadLightSwitch" "RearHeadLight.smd" fps 60
$sequence "FrontHeadLightSwitch" "FrontHeadLight.smd" fps 60
$sequence "Horn" "Horn.smd" fps 60 [/CODE]
I use entity:resetsequence() to play them.
When I play one sequence, the other resets, I don't want that. Is there a way I could say have, all four sequences, running at once?
Thanks for taking time to read this.
Sorry, you need to Log In to post a reply to this thread.