• Play multiple overlapping sequences at once?
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I have a "control module" model that has a few switches and levers, I have animated half of them in blender (the other half dont need animations, but are rigged). The entire animation rig is one piece, which means 3 switches and a lever are in one rig, thus I have 4 sequences on just one rig. I would like to not have to split the rig into pieces for each switch sequence, but whenever I play one animation, the other one "resets" (so If one switch is on, and i flip another to on, the old one is now off). My QC [CODE] $modelname "cab/GE44TonControls.mdl" $include "DefineBones.qci" $scale .5 $body mybody "GE44TonControls.smd" $surfaceprop bouncy_metal $cdmaterials "models\cab" $sequence "ControlSwitch" "ControlSwitch.smd" fps 60 $sequence "CabLightSwitch" "CabLight.smd" fps 60 $sequence "RearHeadLightSwitch" "RearHeadLight.smd" fps 60 $sequence "FrontHeadLightSwitch" "FrontHeadLight.smd" fps 60 $sequence "Horn" "Horn.smd" fps 60 [/CODE] I use entity:resetsequence() to play them. When I play one sequence, the other resets, I don't want that. Is there a way I could say have, all four sequences, running at once? Thanks for taking time to read this.
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