Just ripped the SAS model from S.K.I.L.L Special Force 2 and I'm currently working on a port into Garry's Mod, this is my first port so don't expect anything too spectacular I'm still new at this :) so go easy on me haha.
What I'm working with currently is 3ds max 2012 and umodel to get the models and textures and its going really well. If anyone's interested I can release these as soon as I'm done. Any feedback would be highly appreciated.
I'm going to work on 3 different skins, Temperate DPM, Desert DPM and a MTP Multicam skin.
[B]The model as it is in 3DS Max, currently working on the helmet.[/B]
[IMG]http://i1283.photobucket.com/albums/a551/Daniel_Beet/Capture_zps76642cc9.jpg[/IMG]
you could still use the Israeli helmets provided by csgo, looks great so far, if you need any texture work done, i would be willing to help
[QUOTE=cheesecurls;42553632]you could still use the Israeli helmets provided by csgo, looks great so far, if you need any texture work done, i would be willing to help[/QUOTE]
I managed to add one to the model, The CSGO IDF helmets always looks kind of small to me, I'd prefer to use this one without the goggles anyway. And if I need any help ill PM you :D.
[IMG]http://i1283.photobucket.com/albums/a551/Daniel_Beet/Capture_zpsfc2277a4.jpg[/IMG]
Beautiful.
I want to test the model, how will I go about exporting the model for use in Garry's Mod, I have Wall Worm in 3DS max if anyone could link me a website or thread I would appreciate it.
I've managed to export the model into a .smd format, would anyone be able to help me compile this to a .mdl format.
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