Hello, sorry for my bad english.
I want to compile some guns from BC2 and MOH 2010 to CSS. But 3d ripper get incorrect FOV values and models look flattened. And about bad UV map, i have repair tools(download:[url]http://www.mediafire.com/?mr353dq7yydk2tm[/url]).
MOH2010 uses unreal 3. You can unreal model viewer to get the meshes from there.
As to 3dxripper and bad FOV's - there's actually a setting when you import called use recommended FOV values. Usually fixes most issues.
Sorry, you need to Log In to post a reply to this thread.