I've modeled, rigged and and animated a character for use in a gamemode but I've run across 2 major problems.
the first problem is that i can't get him to move properly for his walk cycle, he either walks on the spot or moves forward without the ground underneath him moving. The only information i've found about this is [url]http://developer.valvesoftware.com/wiki/Locking_Npc_Animations[/url]
the second problem is that i don't know the correct sequence names in order to get him to play the right animations, my QC currently looks like this.
[code]
$modelname "Slendy/slendy.mdl"
$cdmaterials "models\slendy\"
$scale 1
$surfaceprop "default"
$keyvalues { "prop_data" { "base" "Wooden.Large" } }
$body "Body" "Slendy"
$sequence ref "Slendy_ref" ACT_REFERENCE 1 loop fps 24
$sequence idle "Slendy_idle" ACT_IDLE 1 loop fps 24
$sequence walk "Slendy_walk_all" ACT_WALK 1 loop fps 24
$collisionmodel "Slendy_phy.smd"
{
$mass 1
$concave
}
[/code]
EDIT- never mind a friend helped me solve my problem, here is the updated qc if anyone was wondering
[code]
$modelname "Slendy/Slenderman.mdl"
$cdmaterials "models\slendy\"
$scale 1
$surfaceprop flesh"
$body "Body" "Slenderman"
$sequence ref "Slenderman_ref" ACT_REFERENCE 1 loop fps 24
$sequence idle "Slenderman_idle" ACT_IDLE 1 loop fps 24
$animation walk "Slenderman_walk" loop fps 24 LX LY
$sequence walk1 "walk" loop ACT_RUN 1 fps 35
$collisionmodel "Slenderman_phy.smd"
{
$mass 1
$concave
}
[/code]
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