I was wondering that since so many people are managing to port characters from Black Ops, would it be possible to also port map props? I absolutely loved the maps in Black Ops and it would be amazing to have the props from them in Source, or even if not in source, just something in a format that 3DS Max can read.
I've been trying many different methods myself to get models for days now, but I've had no luck, a lot of the stuff I need to do just goes way over my head. Maybe providing a tutorial so that I can do it myself would be more appropriate. It would just be so cool to have them.
[url=http://www.deep-shadows.com/hax/3DRipperDX.htm]3D Ripper is the best bet.[/url] It basically takes a 3D picture of the scene and rips props exactly as they are in game.
No no no (This method is for character models, but might just work on props and weapons too):
[QUOTE=luxox_18;31713609] Apparently the method I use isn't very hard, but there are models which are really hard to capture , like those in cinematics. Altering the speed during these makes the scene go by really fast, and it doesn't give you the required time to capture it. Let's get to the point.
I here leave you a video with the steps I did to capture models.
[URL]http://www.youtube.com/watch?v=H31G8-rELAE[/URL]
Now I'll explain:
We shall use the following commands:
/toggle fx_enable 0 ----We'll disable effects, because these during the accelerated game "pile up".
[URL="http://imageshack.us/photo/my-images/228/shot0027l.jpg/"][IMG]http://img228.imageshack.us/img228/5855/shot0027l.jpg[/IMG][/URL]
/toggle cg_fov 1 ------To capture models which are far away and which we know won't be able to get to easily.
[URL="http://imageshack.us/photo/my-images/853/shot0032ie.jpg/"][IMG]http://img853.imageshack.us/img853/4420/shot0032ie.jpg[/IMG][/URL]
[URL="http://imageshack.us/photo/my-images/15/shot0033rz.jpg/"][IMG]http://img15.imageshack.us/img15/2800/shot0033rz.jpg[/IMG][/URL]
/notarget ------Your enemies must not see you, in order to be able to capture their base frame.
/god
/noclip ------To roam freely.
[URL="http://imageshack.us/photo/my-images/710/shot0037w.jpg/"][IMG]http://img710.imageshack.us/img710/2719/shot0037w.jpg[/IMG][/URL]
/sv_fps x ----X is a value ranging from 10 to 100, by default it's 20, but we'll use any value between 200 and 800 (not 1000 'cause it gives errors).
[URL="http://imageshack.us/photo/my-images/710/shot0037w.jpg/"][IMG]http://img710.imageshack.us/img710/2719/shot0037w.jpg[/IMG][/URL]
[URL="http://imageshack.us/photo/my-images/851/shot0028s.jpg/"][IMG]http://img851.imageshack.us/img851/4806/shot0028s.jpg[/IMG][/URL]
This last one is the one used to get the models in their base frame. (I tried it in both MW2 and WaW and it doesn't work).
[URL="http://imageshack.us/photo/my-images/638/shot0045s.jpg/"][IMG]http://img638.imageshack.us/img638/9271/shot0045s.jpg[/IMG][/URL]
[URL="http://imageshack.us/photo/my-images/20/shot0052x.jpg/"][IMG]http://img20.imageshack.us/img20/5896/shot0052x.jpg[/IMG][/URL]
[URL="http://imageshack.us/photo/my-images/812/shot0056r.jpg/"][IMG]http://img812.imageshack.us/img812/2678/shot0056r.jpg[/IMG][/URL]
[URL="http://imageshack.us/photo/my-images/833/shot0074v.jpg/"][IMG]http://img833.imageshack.us/img833/4692/shot0074v.jpg[/IMG][/URL]
[URL="http://imageshack.us/photo/my-images/121/shot0077t.jpg/"][IMG]http://img121.imageshack.us/img121/1949/shot0077t.jpg[/IMG][/URL]
Remember:
/sv_fps x ---- x = 10 - 1000 (use 200 - 800)
In the case that some models can't be captured, tell me and I shall do it.
I'll answer all your questions.
Second video:
[URL]http://www.youtube.com/watch?v=eZ69bKhGtgM[/URL]
[/QUOTE]
However that method fucks up the UVs, so check this thread out so you can fix 'em up: [URL]http://www.facepunch.com/threads/1106242-Request-for-Black-Ops-Characthers-Tutorial-for-fix-the-UV-of-BO-Characthers[/URL]
yeah i would like map props too
[QUOTE=dvaderv2;31714241]No no no (This method is for character models, but might just work on props and weapons too):
However that method fucks up the UVs, so check this thread out so you can fix 'em up: [URL]http://www.facepunch.com/threads/1106242-Request-for-Black-Ops-Characthers-Tutorial-for-fix-the-UV-of-BO-Characthers[/URL][/QUOTE]
Don't "No no no" me, buster.
3D Ripper works just fine on props, UVs intact. You don't need to do the other shit with the commands for props because you use those commands to get the ragdolls into t-pose. Not necessary for map props or weapons.
Straight up 3D Ripper will work just fine.
[QUOTE=A big fat ass;31716783]Don't "No no no" me, buster.
3D Ripper works just fine on props, UVs intact. You don't need to do the other shit with the commands for props because you use those commands to get the ragdolls into t-pose. Not necessary for map props or weapons.
Straight up 3D Ripper will work just fine.[/QUOTE]
Well, I'm not a porter, so I wouldn't really know.
what props do you want?
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