As far as I know a lot of those are obsolete now. I just use these:
$includemodel "m_anm.mdl" (playermodels)
$includemodel "humans/male_shared.mdl" (NPCs)
You can use both, but if it's a playermodel, the second is just for some extra animations you'll probably never use -- just use the first unless you really want those.
On a side note, you should consider using the resources provided in:
[code]%Steam%\steamapps\common\sourcesdk_content\hl2mp\modelsrc\humans_sdk\[/code]
It should help allow you to build a much cleaner QC as well as add some misc optimizations that tend to get ignored.
[QUOTE=Masterlegodude;43110755]Replace
[CODE]
$includemodel "m_anm.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$includemodel "combine_soldier_anims.mdl"
[/CODE]
With
[CODE]$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"[/CODE][/QUOTE]
Great info! All the animations seem to be there. The jumping bug hasn't disappeared though. This entails the models feet to stick to the ground after jumping. After testing the model in TTT it seems to me that sprinting is causing the model is glitch out as the player walk speed in TTT possibly prevents an animation being done too quickly?(????)
[QUOTE=Dragon52225;43110786]As far as I know a lot of those are obsolete now. I just use these:
$includemodel "m_anm.mdl" (playermodels)
$includemodel "humans/male_shared.mdl" (NPCs)
You can use both, but if it's a playermodel, the second is just for some extra animations you'll probably never use -- just use the first unless you really want those.
On a side note, you should consider using the resources provided in:
[code]%Steam%\steamapps\common\sourcesdk_content\hl2mp\modelsrc\humans_sdk\[/code]
It should help allow you to build a much cleaner QC as well as add some misc optimizations that tend to get ignored.[/QUOTE]
Awesome awesome awesome. Thanks!
If you finished the upload on that video; care to post it? I can't picture what you mean unless your model's legs are made of gelatin.
Only just seen your post now, so sorry! After much testing I disocovered that a few other models were acting the same way so I've came to the conclusion that it must be clientside or they might have been GMOD 12 player models.
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