• Increasing vert port limt 200k to 500k or higher complier?
    11 replies, posted
Every time I port a model, I always have to lower it under 200k verts. Yes, these are high vert models but is there a way to increase that limit? Im asking because some models on the sfm workshop are over 600k verts the highest vert model that I saw in sfm was at 725k verts each smd was around 21k verts, and they were spitting up in the compile he/she used to do to them being the usual clamped So is there a way to edit a limit to port higher poly models or is it something else to edit? Or compiler?
Split your model into multiple SMD.
[QUOTE=devilsnake88;52734527]Split your model into multiple SMD.[/QUOTE] I did that but still doesn't port. i have went up to 200+ smds before and it still does it.
Use the SFM compiler or Cra0kalo's.
[QUOTE=Portugalotaku;52735159]Use the SFM compiler or Cra0kalo's.[/QUOTE] I already used both; they didn't work
I had this problem with the Yamato. If even the strongest compilers cannot tackle it, your only hope is to separate the model into two.
[QUOTE=Portugalotaku;52735263]I had this problem with the Yamato. If even the strongest compilers cannot tackle it, your only hope is to separate the model into two.[/QUOTE] is there anymore compilers out there?
[QUOTE=Ruthoranium;52735395]is there anymore compilers out there?[/QUOTE]No. Of course, it'd help if we knew what sort of model you were trying to get compiling...
[QUOTE=The Kins;52735436]No. Of course, it'd help if we knew what sort of model you were trying to get compiling...[/QUOTE] a robot character that's over 500k verts. do you want me to show you?
it's very hard to know how these guys can port massive models into sfm...
You're a bit late there, but nonetheless: i have went up to 200+ smds before and it still does it. Wtf kinda model is that, 500k verts for a ROBOT character, not even an organic one? Did he manage to get his hands on the model they used for Ultron in the Avengers 4 movie???
I'm pretty sure the robot was a FNAF character :V
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